procrastinator's Recent Forum Activity

  • If you follow that tutorial... READ THE COMMENTS too. There's a few corrections there. Good luck man!

  • EXPFall yeah the export went fine. I used cocoonjs because of the handy launcher app on my phone. So if it performed well in that, then it was going to be fine when I finally exported it.

    There's a nice tutorial on here - cocoonjs tutorial. Not sure how useful it is now.. did scirra even enable cocoonjs support again? I haven't looked. As for cordova or something, I'd look into the tutorials. It always looks a lengthy complicated process, but once you do it once, it's just routine to do it again.

    Hope it all works out for you

  • EXPFall thanks I'm not happy with the artwork at all. Not really sure why I chose to do pixelled at that size. This game was done for a variety of reasons..

    1) finally finish a game and release on google play (really wanted to learn the process of this)

    2) have fun learning Spriter finally (and it worked :} ) although I should've cleaned up the pixels..

    3) since I was sick of seeing Flappy Bird clones EVERYWHERE.. I needed a way to vent.. :}

    Thanks for trying it!

  • JamesXXXYZ It takes a little getting used to. I have a samsung S3 and it has touch sensitive buttons right on the edge.. if I can play it on that, then anyone can ;p There's a tutorial mode on the main menu where the birds fly a bit slower. The trick is to ake your thumbs off the screen. Believe me, it works better

    hahah yes.. it is :}

    Thanks for checking it out!

  • Yeah, there's a plugin in the plugins section. Never used the plugin myself but a lot of people have.

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  • I think Spriter has that stuff built in. I never tried he collison stuff from Spriter though so I can't say for sure.

    But without Spriter, what you could do is, create some image points in the extremes frames of your animations. Like place an image point at the fist on the punching frame. Then when the player punches, create a collision box there and check for a collision. Maybe add a 0.2s delay at that frame. That's how I did it in my Slappy Burd game,.

  • Totally confused as to how I missed this.....

    Damn I knew you were good (from the CC days) but man.. amazing stuff!

  • Masked Text Reveal

    Been a while since I played with masks and couldn't get it working right with a coloured background. Brain drained tonight and didn't have enough time to toy with it. Hopefully you'll have better luck. It's a start at least

  • Hybris!!! Man.. that track took me back. Used to play that game a LOT ;p

    The player is coming along nicely! Cannot wait!

  • Niiiiiice

  • I don't mind those kind of posts so much if they've actually put the work in and have something to show. So annoying when they're begging for help but have nothing to show.

  • I agree. It IS like getting a loan really. I mean, the people who want an artist to "believe" in their dreams, are basically asking an artist to do work for free. If those people really believe that their idea will be a success and will rake it in, then why not put their money where their mouth is..

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procrastinator

Member since 29 Dec, 2008

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