TDKnite's Recent Forum Activity

  • Alright guys, I'll try this stuff out. I can't finish my noir project without the speech bubbles, so hopefully my brain will kick in, eh? Thanks for helping.

  • This may be a bit much to ask for, but I really need some help, or an example (.cap) of how to set up custom sprite speech bubbles that resize automatically according to the structure of the shown text. And for that matter, how to get the text from an array, and go to the next text line within the array by pressing a button or something.

    If this is too much to ask for, I'll just resort to making some huge sprite animation of a speech bubble using different frames for the text. LOL

  • Haha! Maybe pressing the arrow keys will help you make it on time, eh?

    Once again, thanks for the comments! (Now to move on to something hopefully more worthwhile. LOL)

  • Thanks for the great comments guys. I really wasn't expecting such good feedback for my first game, so I'm very pleased and thankful for your kind support.

  • SoldjahBoy: Thanks! You're not the first one to say that the dude reminds you of yourself. LOL Kyn on TIGSource said the same thing. x3

    Stainsor: He's feeling so rotten, he'll go on barfing for as long as your computer lives!

  • Haha, thanks Deadeye!

  • This is currently my MAIN project, but I'm working on other stuff too (just don't have any worthwhile screenshots of the other projects yet):

    <img src="http://fc51.deviantart.com/fs40/f/2009/016/5/e/5e1f980873ce64051572e4986b31ddf2.png">

    Oops, it's a bit cut off, so if you'd like to see the whole thing, just click here.

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  • <img src="http://fc66.deviantart.com/fs40/f/2009/014/d/0/d0e43443fb2f65dfab3158dbe83310af.png">

    <img src="http://fc17.deviantart.com/fs40/f/2009/014/5/8/58c1f8ded7b9dc8b81e34e6d9b89aa23.png">

    This isn't really new anymore, just forgot to post it here to show everyone; sorry about that.

    I can't believe this wound up being my first completed game/interactiveprogramofweirdnessandstupidity. Here's where you can download it: CLICKY THIS LINKY

    Anyway... Time for a readme copy/paste! YES! (Hope no one minds.)

    • Ugh 1.01

    Edit: I think I fixed the only known bug in this version... Hopefully. You should no

    longer have to press R when the guy first comes on screen for the game to work

    properly.

    Hey, thanks for trying out my first stupid completed game ever! If you can call

    it a game. I was listening to my oldest sister talking about people and stuff one night,

    and then this idea came, so whatever.

    • What's happening?

    Anyway, in this game, you're trying to help some drunk dude get to the trashcan in

    time to vomit. If he doesn't make it, well... I'm sure you can guess what'll happen.

    (I didn't make it TOO gross, don't worry.)

    • Controls?

    Press Esc to exit the program.

    Press Enter at the title screen to play the game.

    Use the arrow keys to help the man get to the trashcan.

    If you lose, or just feel like starting over again, press R to restart.

    • What should I avoid?

    Press the arrows that appear at the bottom of the screen.

    If you press the wrong arrow, or the meter directly below the displayed arrow runs

    out, you will lose one health point.

    The meter lasts for one second; should be more than enough time if you just relax.

    For every ten correct arrow keys you press, the man will move one step forward.

    • Last thoughts and comments~

    Thanks goes to both my sisters for motivation! Thanks to anyone who tries this out,

    even if they wind up hating it, which wouldn't surprise me in the least! Thanks to the

    Doctor for SFXR and Musagi! Thanks to the creators of Construct (Keep up the great work

    guys!)!

    Hope this little game doesn't offend anyone. It was purposely made to look kind of

    barfy and yuck, so try not to judge my graphic skills based on this silly little thing.

    I think that's everything...

    Oh...

    Everything in this game was put together by Knite (aka KniteBlargh, T. Gantt, and

    knitetgantt).

  • See? That's just how stupid I am. I already looked for an option like that in that area several times... Thanks man!

  • Hey there. Just have a quick question about the mouse cursor. I'm making an arena shmup (while in the middle of two other projects at the same time LOL), and I was thinking of making a little cross-hair tile to always be located at Mouse.X and Mouse.Y, but I was wondering if there's a way to get rid of the standard mouse pointer while hovering over the game application like some have done in Game Maker. That way the cross-hair thingy could just substitute as the cursor while hovering over the game screen, and the standard pointer wouldn't detract from the overall style and atmosphere of the game. Like I've said before, I'm not a programmer, so if there's some way to do it in code, I'd really love some help with that.

    While I'm at it (this is a total newb question), I'm sure this has been asked before, but would it be possible to somehow in future convert Construct games into Mac friendly games? Hope that's not too stupid of a question...

  • When I went to delete an action dealing with the fade behaviour of an object, it acted as if I wanted to edit the action, and when I clicked the edit option, it deleted the action. Switched up.

    Also, maybe I'm doing it wrong, but the fade behaviour didn't seem to activate again when using the "start" option? I'm probably doing something wrong knowing me.

  • Awesome update.

TDKnite's avatar

TDKnite

Member since 20 Dec, 2008

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