TDKnite's Recent Forum Activity

  • Yeah, always the same number of rocks. I wanted it to be kind of a casual arcade game, not stressful to play, you know? One of my friends played till the rocks became bigger than the game window size (she also holds the current record of 5365 points... she's crazy).

    It's pretty much official now that I'll be making an updated version. I'm planning on reducing the volume of the flapping sound (someone complained about it being too loud), replacing the pointer with something that fits in with the game better, adding a nice title screen with some of my signature vector art style, and Father of Syn is working on some sort of ambient random music/background-noise for me.

  • With great difficulty.

  • OMG... I can't believe I forgot about the cursor... Thanks so much for pointing that out (not an intentional pun LOL), and thanks for the compliments too!

  • Here's a piece o' me. Those of you that visit TIGSource may have already seen this pic.

    <img src="http://img.photobucket.com/albums/v399/doo/formomndad1.png">

  • Determined Stones of Great Size Seek a Helpless Bird

    <img src="http://fc28.deviantart.com/fs42/f/2009/093/9/e/9e27f196e9b9e08b6009054296b39dcf.png">

    My second little entry for Poppenkast's 1 Hour Tragic Compo. I was supposed to make this game within one hour, but I had a little trouble with some stuff once again, so once I got to the two hour line, I decided that I may as well go back and make some of the graphics a bit more attractive than they were... I tried to go as fast as I could, really I did! The game had to relate to the word "tragic". I'd tell you how it relates to that word, but I don't want to spoil the tragedy. (Wow, what a lame joke.)

    Try to avoid the flying growing rocks of doom!

    GameCake still isn't working, so I uploaded the game to willhostforfood. You can download it here: Click me!

    Controls:

    Escape ~ Quit

    Hold Left Mouse Button ~ Fly

    R (on the ending score screen) ~ Play Again

    Edit: Don't press the "R" key (to play the game again) during the room transition between the playing field (after the bird dies) and the ending score screen, 'cause the game will freeze up. There isn't any way for me to fix that other than just taking out the transition animation altogether, because it seems to be a little glitch in Construct itself. So yeah, just wait for the circular transition to finish before hitting "R".

  • I already commented on Poppenkast, but I'll post my comment here as well:

    "Pretty fun, and I like the effects. It's a little frustrating when the character gets stuck on the walls."

    I'd also just like to say that this is really good for your third Construct game; you managed to pull off some stuff I've been trying to do (but I'm still learning slowly...). Great job.

  • Glad you like it! Yeah, I love being able to use my own ideas whether other people like it or not, it gives me a sense of freedom. LOL

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  • Thanks!

  • Sorry for the topic title looking so spammy, but the title of my game is:

    Curiosity is Going to Get the Better of Me in a Tragic Way of Some Kind

    <img src="http://fc30.deviantart.com/fs45/f/2009/092/b/5/b56906da7a459e7b328d10d9c400ebdb.png">

    This is just a very VERY short game I made for Poppenkast's 1 Hour Tragic Compo. I was supposed to make this game within one hour, but it took me a lot longer (3 hours) because I tend to be rather slow as it is, and I'm still not experienced enough to really whip these little games together like some. But I tried to keep it as simple as I could to cut back on some of the time usage, so please don't expect the artwork to be at my usual level or anything.

    GameCake is currently down, so I had to use willhostforfood to host the game. Download it here: Click me!

    Also, the controls are the following:

    Arrow keys to move.

    Z to jump.

    Escape to quit.

  • i dig the art. is your avatar from your own game? looks like it may fit in

    Took me a while to respond to this since I had momentarily forgotten my login info. :/

    Anyway, glad you like the style, and no, my avatar was from a former Game Maker project that I didn't have the skill to finish. So I guess that means I'll just have to make it with Construct some time!

  • Not to revive an old topic or anything, but just wanted to say "Thanks for this example David! It's really helped me understand how this works. "

  • So how did you make this btw? Did you use the timeline object or lots and lots of events?

    Lots and lots of events... I haven't even tried the timeline object yet.

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TDKnite

Member since 20 Dec, 2008

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