TDKnite's Recent Forum Activity

  • Okay, thanks so much to both of you! I'll do my best, and it's great to hear these little updates that can be expected in the next version.

    Edit: Works well enough guys. Thanks again.

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  • I'm sure this is a total noob question, but anyway... If we use the health text in the ghost shooter tutorial as an example, what would be the best way of making that text fade in and out upon receiving damage. I've tried various methods using the fade behaviour, but I can't seem to get the text to come back after the first time it shows.

    I'd also like the text, when it becomes visible, to be located over the main player sprite. I'm sure I could figure out how to do THAT easily enough, but it probably wouldn't be very efficient.

    Thanks for your help.

  • Kwarn: Good point. See, that's how totally NOT brainy I am; I didn't even think of the fact that it's open source. LOL

    Deadeye: Thanks for the welcome.

  • Well, I'd just like to say, though I'm really only just getting in to Construct, that I think the program is great so far for someone like me. I'm an artist, not a coder, and somehow this program almost seems familiar to me as if it's just another digital media art application. Though some may think that Construct can't do as much because of having precoded features or whatever, so far I'm finding that it can do exactly what I want it to do, and do it well. To me it's kind of like writing a book, or a story, in plain simple terms, in my own language.

    For someone that needs more brainy mathematical stuff in front of them in order to create something, maybe this isn't the tool for them, but for people that need something a little more visual and down to Earth, this is it. And it's going to get better every update, I'm sure.

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TDKnite

Member since 20 Dec, 2008

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