shinkan's Recent Forum Activity

  • Little request for C2 and probably C3...

    When you set "Window Size" in Properties panel could that size be a default size for all new created layouts?

    For now, every time you create new layout it makes it "1708x960" which is a very specific size and I'm sure first thing everyone does is changing it to the size their want.

    Or even something like a global option in preferences of the editor where you could set your own default values for layout size, margins etc.

  • Isometric Soldier - Blue Squad — Now for sale in the Scirra Store!

    https://www.scirra.com/store/isometric-game-assets/isometric-soldier-blue-squad-3217

    <p>Blue Squad is a part of a new RGB isometric army formed from original Isometric Soldier</p><p>Pack contains BLUE isometric soldier sprites with 18 animations (stop, idle, crouch, walk, fire, throw grenade and many more) all in 16-dir for smooth movements.</p><p>After buying this template you will receive:</p>

    • all 928 individual soldier frames
    • 57 sprite sheets cataloged by animation name
    • 272 sprite sheets cataloged by animation angle
    • 13 extra sprite and sprite sheets for bullet, grenade, rpg launcher and shadow.

    Use this topic to leave comments, ask questions and talk about Isometric Soldier - Blue Squad

  • Isometric Soldier - Green Squad — Now for sale in the Scirra Store!

    https://www.scirra.com/store/isometric-game-assets/isometric-soldier-green-squad-3216

    <p>Green Squad is a part of a new RGB isometric army formed from original Isometric Soldier</p><p>Pack contains GREEN isometric soldier sprites with 18 animations (stop, idle, crouch, walk, fire, throw grenade and many more) all in 16-dir for smooth movements.</p><p>After buying this template you will receive:</p>

    • all 928 individual soldier frames
    • 57 sprite sheets cataloged by animation name
    • 272 sprite sheets cataloged by animation angle
    • 13 extra sprite and sprite sheets for bullet, grenade, rpg launcher and shadow.

    Use this topic to leave comments, ask questions and talk about Isometric Soldier - Green Squad

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  • Isometric Soldier - Red Squad — Now for sale in the Scirra Store!

    https://www.scirra.com/store/isometric-game-assets/isometric-soldier-red-squad-3215

    <p>Red Squad is a part of a new RGB isometric army formed from original Isometric Soldier</p><p>Pack contains RED isometric soldier sprites with 18 animations (stop, idle, crouch, walk, fire, throw grenade and many more) all in 16-dir for smooth movements.</p><p>After buying this template you will receive:</p>

    • all 928 individual soldier frames
    • 57 sprite sheets cataloged by animation name
    • 272 sprite sheets cataloged by animation angle
    • 13 extra sprite and sprite sheets for bullet, grenade, rpg launcher and shadow.

    Use this topic to leave comments, ask questions and talk about Isometric Soldier - Red Squad

  • This is awesome! thnx Gigatron

  • Program Files\Construct 2\Examples folder. There's tons of great and ready to use examples, just like "move to mouse.capx".

  • You could do it the other way around just to make it easier. Make normal collision polygons for all objects - so you can interact with them normally, like hover mouse over them, etc.

    But for proper collisions with players you could use separate object. like Burvey suggested. Make a 2x2 sprite or tiled background and simply copy it over and placed on the layout making kind of a "level collision map".

    Also if you want to make player go behind or in front of the objects you can do that with just a Origin or Image point of the sprite:

    Player.Y > Sprite.Y = player is in front

    Player.Y < Sprite.Y = player is behind

    ....but it all depends on what kind of style your adventure game have.

  • What do i miss ?

    First post on first page? or if you are hardcore enough you could even dare yourself to download the file and test it yourself.

  • Irbis I do not have anything from that time period, it was when my pc got fuc*** up... But there should be a zipped version I sent you somewhere from end of December.

    EDIT: There might be some leftovers on fb messenger.

  • newt some time ago we (me and Irbis) were having same issue with sitelocking on newgrounds cause the game was loaded from entirely different address than the game page was (some iframes were involved if I remember correctly). and together we came up with a nice solution that works quite well - no matter on what server Newgrounds put our files. The game always and only works from the adress that was equal to newground game adress.

    I didn't made anything for browsers in years, so not sure if this still works. Irbis is this still working? did you tried it recently?

  • I do use mouse wheel to move up/down small parts of the screen, but If I want to browse with more control I simply press and hold down mouse scroll and then move my mouse. That way I can easily control the speed and length of the scroll.

  • Irbis It's just a bat, man ;P

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shinkan

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