shinkan's Recent Forum Activity

  • Heh, filing a bug saying IE11 does better seems to have done the trick - they've already assigned the bug

    lol xD

  • delgado

    You can add all the objects to the Family and add effect to that family, and then make an event like on image below.

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  • shinkan great effect. If i want create one slide bar to change all rgb colors i must delete this present three slidebars ?

    Well... if you want only one slider then you must delete rest of them xD

    But remember, each color is controlled by separate effect parameter (R=0, G=1, B=2)

  • You can find a lot of stuff over here

    http://www.w3schools.com/css/

  • Bumpmapping shader on it's own have so many issues I would advise to use it only on static sprites (no scrolling, no parallaxing, no scaling, nothing) - then it works as you would expect it to work.

    It's a big shame because it is such a great effect but in most cases useless

  • If you need some help, first change your post title to something that will describe your issue.

  • There's many ways to do that, but if you want to use fade behavior then:

    Set Fade in to 1, set fade out to 1, set destroy to no.

    in events add "Sprite| On fade-out finished - > Sprite| Fade: restart fade

  • Thanks Ashley,

    I've posted my behavior same time you were replaying here

    You can still grab it from here Fade Adv

    If you downloaded previous version, then please delete it and redownload it from that page I've posted here - This is a proper 1.0 version with all extra things that was not present in ma previous upload

  • *** Functionality of this "modification" has been officially added to the Fade behavior in r192 so I'm taking this one down because this serves no purpose anymore ***

    Thanks to everyone who used this, but you better switch to the official behavior now

  • Thanks guys

    eli0s

    I want to add some more thing to setup before I made it "official" (like possibility to choose Destroy method)... but looking at OP's avatar just couldn't resist posting it

    oh and btw. Fade Adv will always fade from current object opacity (even opacity set by events). It will not set it to 100 and then fade, like official Fade does !

  • I've been asking for this for so long... but in the end I made a few modifications to official Fade behavior.

    Called it "Fade Adv" from lack of better ideas xD

    EDIT: You can now download it from here Fade Adv

    If you downloaded previous version, then please delete it and redownload it from that page I've posted here - This is a proper 1.0 version with all extra things that was not present in ma previous upload

    It's all super simple but this small modifications helps and speed up things a lot !

    I really would like that Ashley could add this to official plugin as well. I'm not a plugin/behavior creator and it took me only about 15 minutes to understand, add and test all of this this, so Ashley could probably do this in 3 with eyes closed

  • Debugger itselfs adds some % to cpu usage because it need to show you a lot of data in real time. Instead of Inspect panel, try watching it in Profile panel if you do not need any infos about objects.

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shinkan

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