shinkan's Recent Forum Activity

  • Was about to ask same thing

    One more question, Could you put some noticed on that ""." for floors and "#" for walls" somewhere inside a plugin? or even make it as a separate expression "room", "floor" etc, so it's always easy to access and remember this values.

    Besides that I was playing with it for a half a day now, and it gives great results! Once again, Well done!

  • This looks great! Thanks!

  • It does not really matter how many events you have. How you use them is what matters.

    Some people can have exactly same game mechanics, but one will have 100 events and the other one will have 20.

    suntank

    5980 events across 9 sheets, I would say thats a lot of events for 9 sheets only

    On my current very small mobile-ads-test game I have 202 events spread across 6 event sheets

  • Exactly same thing here on S3, volume control for the music do not work at all in crosswalk.

  • I've been trying to figure it out and nothing comes to my mind...

    I'm stuck on:

    vec2 tex = vTex * (1.0-size); - size is a percentage float

    vec4 front = texture2D(samplerFront, tex);

    etc...

    and so far this works great however, only when "<extend-box-horizontal>" and "<extend-box-vertical>" are both set to 0. Setting it to something greater then 0 introduces this strange offset I can't compensate or get rid of.

    I'm not a shader programmer and it's quite hard to learn that kind of stuff :/

  • IntelRobert

    I missed that post, Thanks for the info.

  • Ashley IntelRobert

    Not sure if this was mentioned or is it XDK or C2 issue so I will post it here first.

    On XDK crosswalk beta/stable music (files from folder Music in C2) can't be muted/unmuted and they do not respect "set volume" actions.

    I have a global variable "Music" that can be change in runtime and one music file playing with tag "music":

    music = 0 -> Set "music" muted

    music = 1 -> Set "music" unmuted

    music = 2 -> Set "music" volume to lerp(Audio.Volume("music"), 20, 8*dt)

    none of this events works on crosswalk :/

  • cooltaby there's not much to provide I'm afraid. I just followed a tutorial https://software.intel.com/en-us/html5/articles/ads-for-crosswalk-and-construct-2 and all is working fine.

  • also it could be something with the blacklist or really anything the S3 has really crappy drivers

    On both Chrome for android and crosswalk I get WebGL, cpu usage is almost identical. It's just this difference between fps is significant.

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  • How big difference there is between current XDK crosswalk beta/stable between Chrome for android (38.02125.102)?

    Asking because I've noticed quite big difference in running my game on my Samsung Galaxy S3 in xdk crosswalk beta - where my game runs 40-52fps max and Chrome for android - steady 60fps all the time!

  • Loops run in 1 tick.

    So something like "Repeat 1000 times" or "For "x" from 0 to 1000" will happen in 1 tick.

  • You have two ways I know about:

    • Execute Javascript via Browser Object
    • Write plugins using C2 SDK
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shinkan

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