shinkan's Recent Forum Activity

  • yeah, but those issues are not XDK or crosswalk faults. CW takes what google have, and XDK takes what CW have ultimate circle of doom xD

    Bigger files? so what? 17mb for a game is not bad at all. Android games from UE4 are like ~60mb by default

    We not living in 90s anymore, 20mb for a game is not the end of the world

  • szymek

    I didn't use sine behavior for long time xD but LiteTween work fine

    Maybe that's the thing, I usually just use Fade, Pin, LiteTween and all the movement I making myself in events

  • Egyptoon

    I'm aware of all issues with crosswalk. But i'm not noticing any of this in my current project on devices we test the game on (except that one). All build I made in last 3 weeks with CW7 - CW10 works for us and all our testers very nicely and smoothly, there are occasional frame drops but nothing to be worried or concerned about.

  • Hey linkman2004 is there a way to detect "Transition to camera finished" ? I though "On transition finished" is doing that already, but unfortunately it's not

  • Well, I don't have a game with 100k or more... One have less, a lot less downloads on google play. But the game we are finishing now works on more than 60% of our target devices - Android 4.1 and higher. We have only an issue with one device so far - Lava Iris 455 (Android 4.1.1) - game is loading and visible in the background but after about a second screen turns black and nothing works. Rest of our test devices works just fine. And I'm using quite a few third party plugins, IAP, Ads, a lot of sprite, sprite fonts, tilemaps, arrays, dictionaries, families and more. No issues here with CW.

    If something is not working for you then there's a reason for investigation, why it's not working.

  • No problems with Ajax here on XDK 1995, CW12. All works fine.

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  • So if it's crosswalk then it's probably the same as XDK, which means crappy performance, right? xD

  • Why did you have to have two separate versions of the project?

    Couldn't you just test on the start of the game:

    If is on platfrom Android -> use Admob

    If is on platform IOS -> use whatever iOS uses

    ?

  • For one project i was working on I just used a simple variables that saves what sounds are currently playing and how many of them were playing.

    Then i played a sound only if nothing with same name (from variable) was currently playing - by a simple usage of a function.

    And also if there were, i believe more than 10 different sounds currently playing I did not allow to play any more sounds until at least one of them finished.

    Don't know why but I don't trust tags

  • Hey!

    Are you sure it's Avast?

    I've been using Avast and C2 for many years now and never had any problems with them

  • newt that's actually very simple and great idea.

  • Could you please change the title of this post to something more descriptive than "How do I", thank you.

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shinkan

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