shinkan's Recent Forum Activity

  • Hey Ashley, i didn't get that error again, so it's probably fixed now.

  • Here is another one:

    Automatically loop-count x from 1 to n repeatedly

    x = (x % n) + 1

    could you show me an example of that? can't get it to work :/

  • In C2 it says

     Type mismatch
    = does not work with 'integer' and 'string' (use & to build strings)
  • Could someone please post an tutorial how to set this up step by step?

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  • Shame it doesn't work with text variables :)

  • Just did! and it's awesome :D

  • Is that feature implemented in C2?

  • Create few layers, select one and in properties window change the name of that layer. Before you press Enter to confirm new name click on the other layer in Layers panel.

    ---------------------------
    Construct 2 Check failure
    ---------------------------
    Check failure!  This is probably a bug:
    
    No property changed handler available when editing property
    
    Condition: false
    File: Bars\PropertiesBar.cpp
    Line: 693
    Function: void __cdecl CPropertiesBar::OnItemEdited(class CMFCPropertyGridProperty *,bool)
    Build: release 54 (64-bit) checked
    Component: Construct 2 IDE
    (Last Win32 error: 0)
    
    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way.  Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports!  Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.
  • 5. Last sub-events on the list can't be turned to a regular event.

    If you got a bunch of events and the last one of them contains a sub-event, then that sub-event can't be turned/dragged into a normal event. You can easly dragg sub-events from the middle of the list but if it's the last position on the list you can only copy and paste it to transform from sub-event to event.

    I'm sorry for useing too many "event" word ;)

  • One sprite, mouse object and one event

    +Mouse: Cursor is over "Door"

    -> Door: Set animation to "Open" (play from beginning"

  • That's strange Ashley. I just double checked my project and it always plays the animations as they are - from beginning to the end - with "Mouse is over object". When i move mouse over sprite it starts the animation and plays it once from first frame to the last one (if loop is set to No) and repeats entire animation sequence if loop is set to Yes.

    Never had that situation with "Mouse is over object" and rewinding the animation back to the first frame.

  • Yeah, I'm always using "Set animation to "animation name" (play from beginning)" for sprites with only one animation and as far as I remember "Start animation from beginning" works only after you have stoped animation in events - but can be wrong.

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shinkan

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