shinkan's Recent Forum Activity

  • well done sqiddster, good job ;P

  • haha, that's (not)awesome ;P

    I used to ctrl+a & ctrl+c what i just wrote for safety, cause pressing "post" gives me an error most of the times and i need to close that page and reopen it to be able to post something :/ crappy mobile internet

  • I would put them all in one family and then do what telles0808 wrote.

    Disabling an instance would cause it to become invisible and not be effected by any events until it is enabled again.

    Enabling/disabling instances could be extremely confusing. From what you wrote, you could easily destroy and create sprites when you need them.

  • floor(3.7)

  • For things like menu i used make a global variable called "menu" and do something like this

    +System: menu = "visible"

       + All actions for menu

    +System: menu = "not_visible"

       + All actions for game

    This will make sure that all object for menu are only accessible when global variable = visible - all interactions with buttons, sprite visibility etc...

    It's quite easy and fast to setup.

  • naah for LD is fine, doesn't interrupt with gameplay. It's simple visual glitch.

  • When you move it stretches up and down. After merging, usually every time for me, it stays in stretched up position

    <img src="http://dl.dropbox.com/u/34375299/Construct%202/Yann_game_bug.jpg" border="0" />

    when moving left or right, releasing and pressing down "A" or "D" again does not fixing it. It stays in this position till next level.

  • Nice read and nice game :)

    There's a small bug in your game related with animations. After merging with another creatures walk right/walk left animations stops playing and creature moves in a strange position ;)

  • You mean text objects or text boxes? For me Text objects are exporting properly, did few of them and all export correctly. Didn't test text box though.

  • Yes, I'm aware of ctrl/ctrl+shift shortcuts but still you have to be in 100% (or 200%, 400%). I always preferred "solid" number with zoom. I always thought watching something on 137% or 349% zoom is distorting (not sure if that's right word) what you really see, especially when you doing pixel art/games - it's just my internal opinion :)

  • Count me in. That's nice suggestion.

    But for now there's a bigger issue with zooming.

    1. Zoom.

    Could be more uniform: 100%,125%,150%...

    now is more like: 100%, 110%, 121%, 133% - using mouse scroll

    And it's impossible to set ie. 200% zoom

    That's my quote for a post I made almost year ago... still hoping it will be fixed Ashley ;P

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  • Your file is quite big, could you reduce it to something smaller?

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shinkan

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