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  • he characters in post above are fictitious and any resemblance to persons living or dead is purely coincidental

  • If that's for the menu, which is available on every level of your game You could try making it using global object (set them up on one layout and they will show up on every other layout) and one common, included event sheet.

  • It's a nice example, but it's not "real" slicing or anything close to it.

  • This is unbelievable. It's all based on tweens?

  • For a quick work around - maybe you could use pre-sliced objects? Two halves of same sprite pined together. But it all depends what you are trying to do and what complexity of slices you want.

  • I would put all sprites into one family, and then

    If something -> set "family" time scale to 0 ^^

  • If you don't need that BRFlag variable for something else, you can delete event 5 - 9

    And on event 4 do:

    On down arrow pressed - > Set animation to jugador.AnimationName = "sr" ? "sb" : "sr"

    that should do the trick ^^

    Edit: Well I realized that for someone new to C2 it may be a bit too difficult, so i made you a capx file

    change one animation to another

  • yeah, sqiddster is right. Is colliding would be the same as current Is overlapping, but they are only test conditions without any actions.

    If you want sprite to stop or bounce, or whatever you have to code it manually.

    So it's probably something wrong with your events.

  • I would love to see a plugin for that, like good old shadow caster in CC ;)

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shinkan

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