shinkan's Recent Forum Activity

  • I'm having an issue with slider position.

    When distance between A and B is less then 100, slider should have height equal to distance between C and D and not move. That was easy part.

    When distance between A and B is greater then 100, slider height should change and move proportionally to A and B and Sprite_A.

    Basically, more less like a typical text slider.

    I've managed to change height and move it somewhat but well... The math is not strong in this one :)

    Proportions and slider.capx

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  • It's not a bug but more like missing action in Text object "Set blend mode"

    Construct 2 version:

        r126

  • Exactly what we all are trying to say here. In modern games there is no such a thing like streching. It's always compensated with larger/smaller images or area drawn on screen.

    Joannesalfa unfortunately there is no way to do what You want in C2 at this moment. I've spent last couple of hours of my free time trying to do what You want and found it impossbile to do.

  • it has nothing to see with videogames, most published videogames never showed black bars.

    Yes, because they are using scaling to compensate that. In 3d games they usually change FOV of the camera to keep gameplay the same. In 2d games is almost the same but instead of changing FOV (there are no 3d cameras to do that) it's made by simple scaling. In both cases player is in the same spot on the screen but environment is scaled to see more or less respectively.

    Try playing for example some fps shooters on computer monitor on different resolutions and on tv (4:3 and 16:9) - do You see any stretching?

    and you keep mentioning games that uses stretching, can You provide some example of that games?

    No one here is trying to be insulting, disrespectful or what ever. We just want to say that this is not the professional approach to design games and should be avoided at all cost.

  • hey Kyatric or Yann is there a way to download movies somehow?

    Unfortunately for some time now I have strange issues with youtube on my pc (it throws me an error in chrome an ie every time I want to open any video or even download it, and can't find solution to fix this) and watching twitch consumes my bandwidth a lot. I have only mobile internet with harsh limits during the day but it's free and with no limits at night.

    I'am asking cause session I've watched live last week took almost half of my monthly limit - that was a nice surprise :D

    Exactly, modularity features sounds great.

  • Following Your image example I've made this one:

    https://dl.dropboxusercontent.com/u/34375299/Construct%202/bugs%20and%20fixes/ar.jpg

    Aspect ratios are important and even this video link proves that.

    http://flamma-beta.com/multires/MAQ00023.MP4

    As a multi platform game developer You need to design Your game to look almost the same on different devices. Yes almost. You can't expect the game will look exactly the same on wide iphone (640x960, 640x1136) or ipad (1024x768, 2048x1536) cause it's not possible.

    If You need to have a background image at full size of the screen it's better to make it bigger - to satisfy all devices resolutions, but focus your gameplay on specific area of the screen.

    You can design games to work on 640x480 and then if You switch to 960x520 (random resolution) you can scale your gameplay area.

    <img src="https://dl.dropboxusercontent.com/u/34375299/Construct%202/bugs%20and%20fixes/ar3.jpg" border="0">

    And with bigger background image there is no difference in gameplay, You only see more sides on wider resolutions.

    You should never do what You are asking for. It's a bad practice and overall bad thing to do as a game developer. I have never seen that approach in normal game (not talking about experimental prototypes kind of games) for past 20 years.

  • That actually works perfect, thanks vee41!

  • I'm having some difficulties with this one.

    <img src="https://dl.dropboxusercontent.com/u/34375299/Construct%202/bugs%20and%20fixes/combineA_and_B.png" border="0" />

    I have an Array with all sort of different object.

    When You select an object it's name is stored to Combine_A var and then You can select second object which name is saved to Combine_B var.

    So always first selected goes to Combine_A and second selected to Combine_B.

    That way if param0 = "box3" and param1 = "box6" it creates a new object, adds it to an Array, deletes both from param0 and param1 and calls Close (Reset). If one of params is not equal above call Close(Remember).

    What about

    param0 = "box3" or param0 = "box6"

    param1 = "box6"    param1 = "box3"

    ?

    Obviously I can create events for both situations and it will work fine.

    But the thing is I have no idea how many objects I will have and how many of them will combine with each other.

    If there will be 8 objects to combine I will need to set all of the events twice for every combine action to check if

    param0 = "object1"

    param1 = "object2"    

    or

    param0 = "object2"

    param1 = "object1"

    param0 = "object7"

    param1 = "object8"    

    or

    param0 = "object8"

    param1 = "object7"

    and so on...

    I'm looking for some kind of a system to let me specify if Combine_A = A or B and Combine_B = A or B once.

    Any thoughts?

  • The problem with translations is some things can't be easily translated to other languages. It's very hard to find common words that are understandable for everone.

    For example: Sprite

    In english it means - two-dimensional image or animation that is integrated into a larger scene

    In my language closest to this explanaition is Icon, but Icon also means something very different.

  • Best and easiest solution for that would be to ask a member to state what version of C2 is he/she refering to on new post creation.

    That way everyone will know if file can be opened in currently using C2 version.

  • Or Alternatively, if we could put events into groups ...

    You can make subfolders to better organize your event sheets

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shinkan

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