newt's Recent Forum Activity

  • Go with what you know, like a ****** game called "Call Sinter".

  • What about a behavior? Would it be capable?

    Yes.

    Fade works nice.

  • Scale path would be an interesting idea.

    Edit:

    Actually you can kind of do that now via image points.

    If you add a bunch of image points to a sprite then arrange them like your track, and name them sequentially, all you would need to do is make a loop, clear the old path, scale the sprite, then do your loop again.

    Add node at imagepoint(loopindex)... blah blah blah

    Edit2:

    Course you would have to come up with some way of tracking where you are on the path, and getting to the new position on the path.

    An actual sale path would be a lot easier.

  • Triple A

    A few things. You've got everything packed into the exe so load times are a bit slow, especially start up. Might want to load a few things from an external source.

    I also felt the return to the start was a bit annoying. People need rewards for finishing things. The lights idea isn't bad, but I'd suggest a reward for finding all the ghosts of turning Talbot into a ghost so he can return to the beginning without worrying about hitting stuff.... or something like that.

    Finally the dialog box with his master seems a bit flat... they say everything looks better with a frame.

    Great work guys, its about time we saw some shine.

  • What second gamepad stick?

  • Groups also work well with this. Plus you can have groups within groups, and enable/ disable them on the fly.

    That coupled with a global variable gives you a lot of control.

  • Sorry, I wasn't talking about rotating the hit box.

    This cap kinda shows what I mean, not exactly perfect tho.

    http://dl.dropbox.com/u/666516/resizehitbox.cap

  • As far as feature requests go, sure bring em on, but its kind of late in the game for changes that may interfere with a 1.0.

    Construct 2 is another story.

  • It would also require any plugs that use tags, as well as Construct to be changed.

    As Julmust said, changing the animation is just as effective, and allows even more possibilities.

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  • Yeah array is best for saving coordinates IMHO, and ini is probably best for organizing strings, and stats. As far as encryption, or anti hacking goes... ehh the more the merrier.

    I mean if its worth hacking then that's a good sign that its worth playing.

    But if you have to there's a few ways to slow them down at least. If you have a server you could have the game save its data to the server. You could also come up with your own encryption. There's probably a few mods for Python that could help for both of those.

    What would be nice is if someone came up with an encryption plug.

  • Ehh I think for my purposes I may just go with a dummy to get the world x,y.

    Your equation may work with some tinkering, but I think I would have to add a pv to keep track of a "virtual" column/ row for "sprite('distortmapColumns')".

    Im guessing what I would need to do is split up the display (displaywidth/(spritewidth/map columns)), and keep track of where that would be in the pv.

    The cap shows kinda what I was hoping vertexX did.

    http://dl.dropbox.com/u/666516/getvertexabsolute.cap

  • Couldn't you get a dummy hit box to do that for you?

    Like if sprite angle = 45 dummy set frame to frame 2, or for something a little more accurate, you could set up the dummy to set its height and width via multiple image points from the host sprite.

    dummy set height to distance(imagepointX("top"),imagepointY("top"),imagepointX("bottom",imagepointX("bottom"))...?

    Ok dunno if that will work haven't tested it.

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newt

Member since 12 Nov, 2008

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