newt's Recent Forum Activity

  • True, especially since that uses Chrome.

    Would be funny to see Google sued just like Microsoft for IE.

  • http://www.google.com/tv/

    How long till we're doing this, on this?

    First there were apps for the phone, now there's apps for the tv.

    Seems logical, a tv can have better graphics, and better computing power.

    Indie meets main stream?

  • Still not really a bug. Little quirks like that are best described as "features".

    Yes there should be some mention of it on the wiki, but just like the program, the documentation is unfinished. The devs are allowing users to sign up to edit it BTW.

    There is also a bug tracker if you feel really strongly about it.

  • Nice!

    Looks like you can stick them into the resource folder as well.

    + System: Start of layout

    -> Resource: Extract Resource "BMutopia.TTF" as "BMutopia.TTF"

    -> Resource: Load Font Resource ("BMutopia.TTF")

    -> Text: Set font to "BM utopia"

  • The custom movement behavior has a movement called "restrain distance from object".

    It doesn't work well with chains, but you can have multiple instances "slide", or "bump" off of each other.

    Edit:

    Keep in mind that will only place them a certain distance, and doesn't take angle into account.

    To set it at a certain position while keeping the same angle as the ship you could also try image points.

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  • Would you rather the devs waste their time making a feature to convert non 32 to 32, since all images are saved internally as png32?

    Or have them work on existing real bugs, or new features.

    There are literally hundreds of apps that can convert those images beforehand.

  • I agree you should be able to unlock one or all selected.

    Problem is, how do you select them if they are locked.. other than selecting all of a particular object in the objects bar?

  • Ah so its a bug?

    No, you should be using 32 bit images for everything.

  • Could you explain this in more detail? I was thinking of perhaps using a custom behavior, but I have no idea where to start making a behavior...

    To pick an instance simply add a private variable and assign each instance a different value IE:

    sprite.privatevariable('a')= 1, sprite.privatevariable('a')= 2. You can assign the values in the editor, or on creation of the instance. Then you just compare the private variable to pick that instance.

    Thats the easy part.

    The hard part is when you want to use more than one instance... behaviors aren't built to pick an instance via a pv.

    However, you can create a custom behavior using some of the built in expressions.

    http://www.scirra.com/forum/viewtopic.php?f=3&t=7350&p=57411&hilit=chain+python#p57411

  • 1 yes its a known bug

    2 there's an action to set the collision type

    + System: Start of layout

    -> Sprite: Set collision mode to None

  • You can pick via a private variable, but referencing multiple instances in your actions is a bit tricky.

  • Well, i had come close to getting it and setting all objects at 0 z, then when z key is pressed player z axis is like 50. however I can get the character to flash on top of an object for a second, and then he flashes off instead of staying on top. does anyone know how i would set this up to work correctly?

    [quote:3e56o9dk]when "Z" key is released character z elevation returns to zero.

    Might check to see if 3d layering is enabled.

    But I suspect its in the second quote.

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newt

Member since 12 Nov, 2008

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