newt's Recent Forum Activity

  • You might give the custom movement behavior a try.

    I can tell you one thing. The triangles wont give proper collision detection at negative values.

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  • The examples given assume you have a target, but if this is side view, that would mean your just shooting in a general direction.

    Perhaps you should try another method for getting the trail besides an fx.

    http://dl.dropbox.com/u/666516/bulletrail.cap

  • All I can say is "See told ya so".

    I'm sure everybody is with you on this, and you have my support.... if you want it.

  • Yeah it wont give the exact same path since it wants to act like a tank.

    Either way you might want to use the path behavior.

    That with the line of sight behavior, and a node system might work better.

    Edit:

    The path behavior can be a bit hard to figure out for this. Here's a cap I fooled around with a while back. Never was happy with the way z heights were handled, but the paths are pretty good.

    http://dl.dropbox.com/u/666516/pplanepaths.cap

  • The cell size options for the RTS plugin are quite limited. It would be very useful to be able to set custom cell sizes.

    It would also be great to have an action to toggle "Rotate Object" at runtime.

    Its not much of a work around, but you can add multiple copies of the behavior to the object, and activate/ deactivate them as needed.

    Also if you un-tick "Rotate object" you can set the animation angle, or angle as needed as well.

    + System: Start of layout

    -> Sprite: Deactivate RTS2 movement

    + System: Always (every tick)

    -> Sprite: Set animation angle to Sprite[RTS].MovAngle

    Just to add to the RTS request, it would be nice to be able to get the next node X & Y Position in the RTS movement path.

    Does it even use nodes? It can either solve the path, or it stops... sometimes dances.

    There's "get destination x/y", would that be usable?

  • Funny I always get into trouble when I expose my variables.

    Anyway there is an attribute called container, that's probably along the lines of what your thinking of.

    There's some information on it in the wiki.

    ....if it loads.

    http://sourceforge.net/apps/mediawiki/construct/index.php?title=Main_Page

    I would warn you its not optimal for particles, as every object is created, and destroyed at the same time.

    Also its a bit late to be asking for changes to the program, but hey stick around for C2.

  • Global means save that objects state as it was at the end of the previous layouts end.

    So your answer to most of those should be yes, but I personally haven't tested all of them.

    Xaudio works seamlessly, and I'm pretty sure there's no bugs with variables, but I wouldn't recommend trying to carry a download across layouts, as loading the layout might bog down the system.

  • Where it says "Jump to:"

  • --------------------------------------------------------------------------------------Look down.

  • One of the attributes of a container is that it creates everything in the container if one thing in it is created.

    Same goes for when one part is destroyed.

    Found out an interesting bit of information tonight myself. That being that the other parts of the container are created at their resting place on the editor, even if the one part that was created was "spawned".

    ......runs off to play with the Object Pairer.

    Might want to check that one out yourself.

  • Kinda like a Koch, but using pixels instead.

    Might be interesting to see that on a canvas.

    http://en.wikipedia.org/wiki/Koch_snowflake

  • I think this is about the first time this has been addressed, at least in this detail, and its awesome.

    While we have your attention Ashley do you think C2 could be designed at least as far as the gui goes to show whats going on?

    For example, conditions, and actions get muddied up a bit when we start to think of it as an event, instead of its separate parts.

    If we could have a different numbering system, where all conditions, actions..."sub- conditions?", and "sub- actions" were given their own title, like:

    (1) condition| (1a) action

    -(1s1) sub condition| (1as1) sub action

    (2) condition| (2a) action

    -(2s1) sub condition| (2as1) sub action

    -(2s1) sub condition| (2as1) sub action

    --(2s2) sub condition| (2as2) sub action

    .......ehh ok that might be a bit much, but perhaps a graduated color scheme for subevents, and at least some kind of marker for the first top level event of each new event.

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newt

Member since 12 Nov, 2008

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