newt's Recent Forum Activity

  • I know what its like to be ignored, but its worse to be misunderstood.

    http://dl.dropbox.com/u/666516/pvsubsubevent.cap

  • Its a windows control.

    I'm not sure you would actually call it a frame rate issue

    For example if I were to set up a loop and use something like the tiled background object as a progress bar it would not work, as the loop would complete before the objects stats were applied.

    This doesn't happen with the regular progress bar.

    This cap shows what I mean.

    http://dl.dropbox.com/u/666516/progressbar.cap

  • Question is the progress bar frame rate independent like the one we already have?

  • [quote:gkcmx6ur]But, well, why can't I access a pv then until the next tick? Doesn't make sense.

    You can, if the action is associated with the object.

    You can do that if its within that particular top tier event, or its subevent.

    Note a top tier event doesn't necessarily have to be the first event.

    A top tier event can be a condition's sub event.

    Its basically the same as the first event if its not associated with a preceding event.

    Does that make sense?

  • [quote:bxp5wpzv]In case of a Double/Double combo, it is possible to see both occur, if one stagger connects and the other does not. This is a minor interface issue that does not affect the functionality of the engine, and will be remedied soon.

    Better known as:

    "Critical Attack"

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  • + System: Start of layout
    -> Sprite: Rotate 90 degrees clockwise
    -> Sprite: Set filter to 
    [/code:37vuf9xt]
    
    Nothing wrong with another start of layout, after all events are run in order, even in start of layout.
    Speaking of...
    From my perspective both Ash, and Rojo are correct.
    The second, third, and fourth events are subevents, and have nothing to do with each other.
    If the second, and third were somehow picked in the top tier then the 4th would.
    But your dealing with multiple instances, and you have to come at it from the left side, or conditional picking of the equation.
    
    Edit:
    Rojo beat me to it.
  • Yep that's the idea.

  • You cant change it.

  • Short example of how CRC32 and the MD5 plug work

    You should already have CRC32 installed, and MD5 is here:

    http://www.scirra.com/forum/viewtopic.php?f=16&t=1613&p=11290&hilit=md5#p11290

    http://dl.dropbox.com/u/666516/hashtest.zip

    To test it change the included text file, and run the cap again.

    I'll add: probably the easiest way to get the hash to use for a comparison is to send it to the system clipboard, and paste it into your cap.

  • That kind of depends on how your doing your movements.

    In my case they are given a set amount of time to reach their destination before their told to move again.

    But that's not really what I was worried about, I was getting lag when I created a new instance, and my theory was that that creating an obstacle map was causing the lag.

    Actually what I've found is that using the "Solid" attribute for the map was really what was slowing it down.

    Just adding the object as an obstacle works much, much better.

  • [quote:qlg2wfe2]As for bugs i have noticed a few already since i started using it. Things like crashes after reaching a certain particle amount (i think about 3500), the odd crash after previewing examples and lots of error messages when closing the app. Some things like the particle crash could easily be worked around by doing some testing and limiting the max amount.

    This kind of illustrates a point I would make.

    [quote:qlg2wfe2]4. While checking the RTS behavior (of which I am very fond) I discovered that some of the sprites - when they reach the target destination - do not stop moving; instead, they start rotating around it at great speed. This is quite unacceptable if it happens on a public release. Are there any more of this type of bugs?

    The particles, and rts behaviors aren't exactly bugs. More like an unexpected behavior.

    The devs could change them for ease of use, but in doing so that might limit their use for someone else.

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newt

Member since 12 Nov, 2008

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