newt's Recent Forum Activity

  • <img src="http://dl.dropbox.com/u/666516/screencapture130-30118714.bmp" border="0" />

    <img src="http://dl.dropbox.com/u/666516/screencapture130-30118714%20%281%29.bmp" border="0" />

    Shade

    A grapple game where a ninja must enter a shadow realm fight monsters, gather items, blah, blah....

    Still trying to figure out which way to go in graphic style.

  • How come ambient shadow does not work? <img src="smileys/smiley9.gif" border="0" align="middle" />

    Both of those require a special setup with your images.

    They are basically experiments that need a bit more work.

    So unless you know all about shaders they are kinda useless.

  • For comparison....

    Just tried in XP SP3 Geforce 9800Gt and it works super fast.

    I would expect that the graphics card has little to do with that.

  • I think "Launch Explorer" does that in CC already.

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  • "For some reason, when I toggle off the actions

    [Player: Set 'state' to "attacking"]

    How on earth is this happening?"

    Um might explain whats going on better.

    All I could tell you now is that unless you have the animation paused, you dont need to resume, and setting the frame shouldn't matter either.

  • Grats, looking pretty pro there.

  • Nice, hadn't thought of it like that.

    The hard part is corners

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/relative_vars.jpg" border="0" />

    Like if there was no urc, or llc, and you wanted to put a transition tile there.

  • North cackalacky reporting in.

    Mild showers so far.

    • Post link icon

    Z order

  • Might take a look at this site A Bitwise Method For Applying Tilemaps

    Also I've been playing with a similar method using sin, cos.

    For x= 0 to width

    -for y= 0 to height

    --for a= 0 to 7

    ---system compare loopindex("x")+ cos(loopindex("a")*45)* cell width+1,loopindex("y")+ sin(loopindex("a")*45)* cell height= your condition

    ----> set tile at loopindex("x")+ cos(loopindex("a")*45)* cell width+1,loopindex("y")+ sin(loopindex("a")*45)* cell height to your cell named something&loopindx("a")*45

  • Sure, but you can see where I'm getting at. Maybe in your game, you have little balls floating around you for each 1 extra life that you have, or maybe your fairy companion (that does nothing) rotates around you. You get my point. The situations where it's ok to do movement via animations are very limited, but they do exist.

    Sure, for example morphing, or warping as its sometimes called, but there are tools in the works.....

    Evil laugh

    muhahaaahaaaa

    Pokes Lucid

  • I'm not sure I agree with your Robotnik example. Each additional frame would add the same amount of vram as the first, and be static. Not to mention the issues of collision detection, and deltatime.

    Where in code you would only use vram equal to the first frame, and be able to do much better collision detection with randomization, etc.

    On the other hand the code method is moot at this point, as there is no z currently.

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newt

Member since 12 Nov, 2008

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