newt's Recent Forum Activity

  • Might try something like:

    -+global variable "launched"=1

    ->sprite.count= 0

    .count is the number of objects that exist on the layout.

  • You can get rid of the ifs using conditionals:

    loopindex%2=0 ?white :black, but I think Kiyoshi's method would be better.

    Chances are you'll want to use an array, rather than a physical representation for ai anyway.

  • Yeah noticed overlap at offset missing the other day. Its actually kinda annoying to implement using compare x or y.

  • Comparing frames when an animation is playing may not work well, there is a chance that frames may be skipped if the game lags.

    Might try the system wait action, like if animation attack is playing, trigger once, wait n seconds... do stuff.

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  • As I mentioned in the exe thread, expanded export settings would imo be a good idea for the future. Making it easier for the user to customize the exported page, including preventing selecting element as well as cosmetic stuff.

    Why stop at the exporter? As it stands C2 is aimed at just the canvas element, but there's no reason that certain objects can't be applied outside the canvas at some future date.

    If that ability were added, you could simplify things like that as an object/ plug.

  • There's really no perfect answer to either question I'm afraid.

    You'll find it difficult to sell a html5 game outright, as anybody can access the game once its on the net. You can do a few things like unlock certain parts when a user buys access using a code, or perhaps place the game on a page with adds.

    Then there is no time frame for an exe, or even a guarantee that there will be one. All we know right now is an exporter will be possible when a development kit is released sometime in the future.

  • I mean I dont even use the Boolean. Just compare a instance variable, a number either 1 or 0. Like sprite.value('selected') + tiledbackground.value('clicked')= 2.

  • As to the first suggestion, +1. It would be nice if you could click on an action and choose to either place it below or above it. Plus it would also be nice if there was a way to paste an action into an event where none exist yet. As it is now you have to paste it into another conditions actions if you want to use it.

    On the Boolean, At least you can tell whats going on comparing 0, or 1, but that also gives you so many more options. Like say you had two conditions to compare, you could use those together to expand like if variable a + variable b = 2... do stuff. Basically if they are both true.

  • Once you have purchased a license, you can sell anything you produce using the program, given you own the rights of any material used of course. Keep in mind there are some restrictions on how much you can sell based on the type of license purchased.

  • Yeah same here, i doubt it will happen anytime soon but i guess if the EDK was made available there would then be more chance of it happening.

    I am wondering why Construct 2 runs as EXE though which is apparently a redundant format. I quite liked it that way and the fact you could use it as a offline standalone, but with all of HTML5's benefits over EXE then C2 might be going fully browser based in the future by the sound of things.

    It is doable as a browser based app, but then a license wouldn't make much sense. It would however, make sense to do it as a service.

    Question is, how much would people be willing to pay, say each month?

    Anyway, no its not a redundant format, just cant be distributed as easy.

    Which makes perfect sense for an editor.

  • Have you played with physics much?

    Most of that should be doable using the behavior, dunno about the last panel, looks a bit like Roadrunner/ Wile Coyote physics.

  • So basically:

    An actual EDK is probably the most we should hope for at this point.

    That at least leaves the option open, even if its not by Scirra.

    The main thing now is to take the time and get things right.

    I don't have a problem with any of that.

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newt

Member since 12 Nov, 2008

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