newt's Recent Forum Activity

  • When you create objects, those objects are automatically picked.

  • Just a heads up.

    Since setting color has to be a string you cant use variables, or loops like "rgb(loopindex("r"),loopindex("g"), loopindex("B"))"

    The quotes within quotes makes C2's error checking kick in.

    You can use double quotes, and it will be accepted, since its a string, but the browser cant make heads or tails of it. IE loopindex(""x"").

    What does work is concatenating everything into one string like:

    "rgb("&loopindex("n")&","&loopindex("n")&","&loopindex("n")&")"

    Or

    "rgb("&array.at(loopindex("x"),loopindex("y))&","&&array.at(loopindex("x"),loopindex("y))&","&&array.at(loopindex("x"),loopindex("y))&")""

    and if you want to use values above 255, or below 0.. which you cant use

    "rgb("&clamp(array.at(loopindex("x"),loopindex("y),0,255)&","&clamp(array.at(loopindex("x"),loopindex("y),0,255)&","&clamp(array.at(loopindex("x"),loopindex("y),0,255)&")""

    Yeah, maybe I'll go learn to use hsl now.

  • <img src="http://images.memegenerator.net/instances/280x280/9288087.jpg" border="0" />

    Um, yeah, its kinda like that.

  • Not sure what buddy40's cap did, but destroying the object works.

  • Perhaps, if you haven't already, you should try one of the starter tutorials from Gm, and then try the Ghost Shooter tutorial here.

  • heh

    Yea pictograms!

    Bleh, pwned by bbcodes.

    Screw you web wiz forum

    • Post link icon

    I hear Construct Classic R2 makes a nice stocking stuffer....

  • You can import midi into lmms, and fruity loops, and with a little tinkering export it as wav, etc.

    Also kbdmaster, learn to capitalize. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Not too sure how that would work since the workspace is either occupied by the layout or the event editor. You could pull from the object list, but you have no way to grab what that particular event was referring to, IE .x,.y, variables, etc.

    What would be nice is how the events would remember the specifics when you did the backspace trick in CC.

  • Ashley should be adding overlap at offset soon.

    Thats whats needed here.

    Other wise you would be checking enemy.x < player.x +offset

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  • Big difference between object1.x > object2.x, and object2.x > object1.x.

    Basically your first comparison is picking object1, if any of object2 meet the condition.

    What you want is to pick object2 if any of object1 meet the criteria.

  • every tick system set scroll.x to lerp(scroll.x,mouse.x,1-0.5^dt), set scroll.y to lerp(scroll.y,mouse.y,1-0.5^dt)

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newt

Member since 12 Nov, 2008

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