newt's Recent Forum Activity

  • They might do something eventually, but obviously you can't do something like family set animation to animation 1, if one of those objects is say a tiledbg.

  • You could always add the bullet behavior, and fake the joint.

  • Might want to read over the behaviors documentation a bit. In particular the part about the map being square. Also its not meant to be ran all the time. Its more suited to a turn based setting.

  • More like HTML5 is the recently divorced middle aged father, that instead of buying the red sports car, and leaving town for the weekend, to let the kids friends tear the place apart with a frat party, decided to host a party of his own.

    Now the father really hates the DJ the kids normally hire(DJ Flash), especially since Mr Flash Adobe always has a cover charge, so he decides to bring in his old friends from college, Javascript, and Svg, who have a performance group called Canvas.

    Of course the kids and their friends aren't really sure what to expect, but hey, dad's giving out free beer, so they all come anyway.

  • Yeah sorting does play a big role in it, whether it be objects or conditions we could use some tools to make that easier, for each ordered, bubble sort, etc.

  • Oh, that should be just like when the player hits. Bullet on collision, etc.

  • Pick nth, random(roid.count)

  • What would be nice is if we could just get the canvas script pasted to the clipboard. No need for the index every time you export.

  • Well its not called Metro Games, so the fact that you can do anything resembling a game is pretty good, especially considering its javascript in IE on your desktop.

  • You do not need a license to develop plugs.

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  • You can fake it with a on collision event inverted as the first trigger.

    Sprite negated is overlapping wall

    - do stuff

    capx

    That doesn't take backing up into account for objects tho.:P

  • Ampersand is for concatenation of text, so you would just use that with strings. Like your_name_here&", "& score*multiplier.

    You can also use + in some cases, but its a bad habit really.

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newt

Member since 12 Nov, 2008

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