newt's Recent Forum Activity

  • Ok

    Yeah, order does change it up, but still the condition was not true at the time of the click.

    I can accept it as not a bug, since it has work a around, but somewhere a vulcan is now crying.

  • Sprites can have different animations, different values in variables, different positions, and of course all would have the same behavior.

    You just need to learn about how to set that up, and pick as Weishaupt suggested.

    Families will eventually be able to do all that, but behaviors aren't available yet.

  • Right

    If you toggle the wait in event 5 to off you will see that the variable pick is added to from the next event, even though its conditions haven't been met. Basically you should have to click again in order for that event to happen.

    Somehow on click, or on touch, which should be like a trigger once, is being carried over.

  • That's cool and all, but knowing the math behind it all is much more effective than experimentation. For example rather than pressing pause, you could easily, if you know the algo, figure out the path by getting the height of the block below the star.

  • every tick

    system set scrollx to lerp(scrollx,sprite.x,1-0.5^dt)

    system set scrolly to lerp(scrolly,sprite.y,1-0.5^dt)

  • variable= move

    sprite set x to self.x<target.x ?self.x+1*dt :self.x-1

    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I think your best option is to use the erase fx. Otherwise you will be forced to constantly erase the canvas, then redraw/ re-paste into it.

    On the plus side, paste preserves a sprites opacity, so it is possible the fake an alpha channel that way.

  • Zetar

    Might want to read over the thread a bit PR gave a fix.

  • Less store, more repository.

    Besides wouldn't want Apple to sue.

  • Sure thing. Cool feature, glad we have it.

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  • Nope, angles are static. If you want the new position to add 45 degrees, you'll have to add the angle before hand. Ie set angle to anglelerp(self.angle,self.variable("oldangle")+45,dt)

  • No, but in some ways its easier to deal with using Containers.

    Simply add the object you want "pinned" with the object you want it pinned to.

    Then you can either add an always event, or compare a Boolean type variable, and then to choose position, reference the pinned to object and set x, and y offsets.

    If you need the angle you can set up an image point, and have it set position to that, or use sin, and cos.

    If you're unfamiliar with the trig, I'd suggest an image point.

    Here's the link to the wiki on containers.

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newt

Member since 12 Nov, 2008

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