newt's Recent Forum Activity

  • I've seen a few screens of the events. It's a pretty good system.

    You don't have to include tons of separate images, and you treat the elements as you would objects in events. So you can have as much, or as few as you like, all with proper parent/child hierarchy.

  • , you probably want to go the other direction for that. Like add a script to your html that will load an iframe on a click.

  • The finger monster in the second vid certainly was scary.

  • Canvas, my wmd of preference. :)

  • Actually Im kind of toying around with the idea of having it where the smaller ships act like a kamikaze, they don't fire, but they do splash damage when they collide with an enemy.

    Course score based on the number of ships destroyed wont work well with that scenario, however I think that with resources, refined, etc might be good.

  • Yanns suggestion is the best I think. There's no reason the detectors cant be 2x2 images scaled up with the poly set up accordingly.

    They don't even have to be visible. You can make a mask thats just the size of the viewport, and have it draw based on the players position.

    Also rgb detection isn't that fast, and I've found it can vary across the different browsers.

  • Still playing with the style, but yeah all of that is doable.

  • Thanks Pode!

  • You could use the canvas object, and use some trig to draw a circle, or paste an object, and then update the collision mask.

    Note: there is no way to fill something that's drawn.

    You might even take a look at the canvas object itself, and see if there was a way to add a circle function.

  • I recently participated in the Ludum Dare Jam, and this was what I came up with.

    I really liked the idea, and have been playing with the look, and mechanics a bit. Here is what I have so far.

    Im thinking of continuing work on it, and perhaps even doing a kickstarter.

    So, a few questions, do you think it would be worth it, and what else could be added to improve it?

    My current thinking is to add an rts element where you have to mine for resources in order to continue making ships. And then there are ways to seed the generation of the ships, so it would be possible to do an upgrade type system.

    Also a lot more can be done with the ai, but it would require a complete rewrite, hence asking if it is worth it.

    Btw Its pretty much a solid 60 fps for me, non webgl(amazingly), so I would appreciate hearing what kind of average you get.

    Thanks.

  • Alright, well glad you're working on this stuff. It's definitely worth having, and opens up a ton of options.

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  • Anyway to get rid of borders without having to resort to css?

    Html5 has some new calls for it, but they aren't implemented yet.

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newt

Member since 12 Nov, 2008

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