newt's Recent Forum Activity

  • If you wanted just the viewport you could use Rojohound's Canvas plug on preview.

    It has the ability to output its contents to a base 64 string.

    You cant right click, save as, but Pode made a file save plug.

  • The problem with using frames is you are limited to that frame for that shape, and it will not scale well.

    A polygon object adds very little to the download, can be scaled, and can be made into any shape(within reason).

    +1 for this, even if it doesn't get collisions, a simple box would be nice however.

    +1 more for something like the box object in CC. Can't do selection boxes with sprites....

  • Might just get a good sized hd, or external, and dual boot.

    Besides you're probably going to need to get into some Linux before too long.

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  • You could also vary the t element based on a percentage, like (int(timer)-timer)%10.

  • There are several possibilities, lerp(a,b,t), custom movement behavior, or even rex's move to behavior.

  • I think hes talking about skewing a texture, something like:

    --***

    -*****

    *******

    Might be fairly easy in webgl, once we get access to that.

    Not so much in javascript, however I believe css3 has some transforms that could handle it.

  • Lerp(start, end, t)

    Its something like:

    objects variable= move

    object set position to lerp(object.x, target.x,1-0.5^dt), lerp(object.y,target.y,1-0.5^dt)

    That tells the object that while its variable returns true, set its current x to the distance between it, and the target every 1-0.5^dt ticks.

    So if its last x was 0, then its next x might be 1, because you are referencing its current x, rather than a static point.

    If you were to say set x to lerp(1,10,1-0.5^dt), it would go to the distance between 1 and 10 divided by about 0.6, or half, say about 5.5.

    If the t value were 0.9 it would go to about 9.

  • Might try Canvas.

    Write text, set position, set color, paste into canvas, repeat.....

  • OK

    Found the culprit, and it was not Canvas!.

    After gutting the game, pulling out all the questionable objects, Canvas, Particles, Webstorage, Audio......

    Turns out it was something completely innocuous, you would think... Families...

    Any way thumbs up, Canvas is good to go.    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Just a heads up with Pode's build. Everything seems to work, with the exception that my game will not work in IE on Kongregate. It just gets to the html5 logo and stops, no load apparently.

    Ive tested IE against another C2 game on Kongregate, and that game ran fine... fairly sure it didn't use Canvas.

    Perhaps it's something to do with the Iframe, as the standard Html5 export runs fine in all browsers, including IE, with no webgl of course.

    Also no idea if the collision build has anything to do with it, as testing different versions on Kongregate is problematic at best.

    Also, also wmd means weapon of mass distraction.:P

  • If only it would come out in the next release!

    .... oh wait.

  • gimp plug

    In theory, you can, since the background is all the same, just make some elements, group of stars here, gas cloud there, etc.

    You can have it all on one layer. That with a tiled background with some stars on it.

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newt

Member since 12 Nov, 2008

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