newt's Recent Forum Activity

  • Yeah.

    It's either that, or the ability to give different textures to different instances on the same frame. I think we discussed that a bit in IRC.

    The former would be more suited to the Spriter plug... probably, as I think just changing a texture might have some issues with load times.

    Course then there's the poly. You could define it from events, but I imagine you would want a way to load those as well.

  • Yeah, think of it as if you were to draw the wall 1 pixel at a time.

    Just instead of drawing a line from left to right, you draw it from top to bottom.

  • A few devs have been successful at adding the ability to add textures via url. Of course now I find myself wanting to exploit that even farther by adding the ability to add frames, and polygons at run time.

    So pretty^10 please.

  • You probably shouldn't count on any major changes to the renderer.

    What you can do is draw the images scaled up, IE instead of 1 pixel use a 2x2 brush.

    There are also a few fx's you could try.

  • Um..

    How will that work with On create, and on destroy?

  • What happens when you say set x to x + 1?

    Also:

    You might think of it terms of lerp(start, end, percentage)

    Where the percentage is expressed in terms of 1 to 0.00, and 1 is 100 percent.

    In this case the percentage is not as important as what is changing in the start. The percentage is the time element, usually expressed using delta time.

    lerp(self.x, touch.x, 1*dt)

    In this equation self.x is always changing, and so does touch.x, if you move the touch, but self.x only goes to a percentage of the distance between self.x, and touch.y, as long a the percent is within the range of 1 to 0.00.

  • Its interesting. I'm guessing this would give you the ability to change your sounds without having to re do the export as well.

    Question: How do you determine which type of file to use for the different browsers?

  • The index is available to all objects text(index).text. IE text2 set text to text1(text2.iid).text....

    And lions and tigers, and bears, oh my.

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  • Just wondering what the best method would be for interpolating an array of random numbers?

    Edit:

    Also, mulling over a subdivision sort of system, and Im wondering if that would be better or, getting an average between points.

  • % or modulo returns the remainder from division so variable%2 would be the remainder of the variable divided by 2. Then as you know, any even number divided by 2 has a remainder of 0, since they are all divisible by 2. That also means any odd number will not be 0.

    ? : are conditionals. If you do a comparison, like 1=1, the system will take the question mark to mean that anything after ? is to be taken when the condition is true. Then anything after : is to be used if it was false. so 12%2=0 would give you 0 as a remainder, and be true.

  • Simple toggle

  • No idea of what you want, but I can tell you as far as angles go, 0 degrees would be frame 3, 45 degrees would be frame 2, 90 degrees would be frame 1, etc.

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newt

Member since 12 Nov, 2008

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