use local variable. first set it to sprite.count then subtract 1 every time you destroy sprite. in the end you'll have number of spritrs left in the same tick.
but... but... but... it will be so much easier if Ashley is the one
who have to do all the work for us.
just kidding...
yeah I can always do as your suggested ranma,
also i can just slap a variable isAlive to the object on my own,
and set it FALSE when the object is destroyed so that when i need to do a FOR EACH (i can just skip the one that is not alive)
ok then... case solved, move along..... nothing to see here <img src="smileys/smiley2.gif" border="0" align="middle" />