newt's Recent Forum Activity

  • First of all why can't you destroy the object from the initial event?

    It looks like its picked by the collision.

    Second you would need a sub event to destroy it since you cant pick to destroy from actions.

  • Um, why do you need the function?

    If you are changing that objects variable you can just compare it, and use that as a trigger.

    No need for all the uid stuff. The object is automatically picked by its variable.

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/666516/spritevstiledbg.capx

    Steps to reproduce:

    1. preview capx, or export to ipad

    2. click screen

    3. click button for next layout comparison

    Observed result:

    On Ipad 3 multiple instances of tiled bg slow fps rather quickly.

    Im getting a slow down after 30- 40 instances

    Sprite on the other hand, while no where near as good as desktop does not slow down as quickly. I got well over a hundred instances before any noticeable difference.

    Expected result:

    While this is not webgl related, you would expect at least the same results.

    Not sure if I would call this a bug

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Ipad Safari: yes

    Operating system & service pack:

    ipad ios6

    Construct 2 version:

        r125

  • I would go with frames because we have for each "ordered", and object(index).

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  • My guess would be that the hotspot is different on an odd sized box.

    There is no pixel perfect solution for an even sized poly because there is no one center point.

    Again that's just a guess, I haven't checked out the capx.

  • For simplicities sake I would use the ease tween behavior.

    Then if you don't think its that simple, its at least reusable.

  • The way it is now is no different than comparing a string under system compare. Imagine having made the mistake of testing some text with capitols in it. That kind of mistake happens all the time.

    I can bet you'll not make the same error soon however.

  • Well that's part of the deal with functions. You get a value you can change on the fly, sort of like the ability to create variables without declaring them first.

    Actually, doing a variable comparison is a lot closer to what you described.

  • I noticed the Gameleon engine uses this method almost exclusively.

    It would be nice, but the question is how to add it to the editor?

  • No idea what you are talking about.

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  • Link to .capx file (required!):

    https://dl.dropbox.com/u/666516/spriteLoadUrl.capx

    Steps to reproduce:

    1. run the capx

    2. Click/touch the sprite instance on the right to load an image

    Observed result:

    With webgl enabled Firefox loads other textures for other instances, Chrome loads only the picked instance

    Expected result:

    All instances should load the image, as it is with webgl turned off

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: no

    Operating system & service pack:

    764

    Construct 2 version:

       r124

    Request:

    Would it be possible to add a flag to Sprite to allow it to load different textures for different instances like the way tiled bg does?

    I need to be able to load an indefinite amount of textures at runtime, with a collision box.

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newt

Member since 12 Nov, 2008

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