When I was your age we had to walk our hotspots 5 miles in the snow.
And talk about collisions? Most of that was up hill.
Ashley sneaked in Sprite.BBoxBottom, Sprite.BBoxLeft, Sprite.BBoxRight, Sprite.BBoxTop at some point.
Those ate the offsets based on the bounding box, other wise you would use image points, or some trig.
Check the system expressions.
There's several ways to format the output to what you need.
Develop games in your browser. Powerful, performant & highly capable.
Yeah, it would be great, but there's no way to track all the different urls.
Perhaps if Scirra were to provide some upload space, a repository at some point.
Well you're not going to get any kind of accuracy, but you could simply use the wait action set to wait x amount after the video triggers.
Third party?
Download from where?
Whats the point? (pun intended)
These are tiny values. Its really hard to see how they could be any use in game making.
Yes, its pretty easy, then again, its pretty hard to screw up a time line.
Yep thats it.
You can simulate more than on direction at a time.
Right, and down would give you.....
Edit:
ninja'd
Also you might want to set up your own movement at some point. A diagonal is just changing both x, and y.
You should really check out Spriter. Frame based animations are just way too heavy for web use.
The file size comparison can be absolutely astonishing.
This is kind of a big deal. I mean this is a very, very useful plug, which should be supported officially.
Ashley care to comment on what is happening here?
Member since 12 Nov, 2008