But with this method you can't add more than 3 points in the same event right?
Cubic()
Is there a way to make the object keep the same speed all the way? I see that if you make a sharper corner the speed decreases when cornering
Its interpolation with easing so you would need a different method that puts the points equidistant. Or you could average that yourself, but we don't have a good data structure to handle that, at least not in a way that makes sense. Then again its exactly 5 seconds.