newt's Recent Forum Activity

  • Maybe purchase a license?

  • There is no grid movement in Construct 2.

    Also this is Construct 3. 👆

    The easiest method for grid snapping with Drag and Drop:

    On Drop: sprite set position to int(sprite.x/gridSize)*gridSize, sprite set y to int(sprite.y/gridSize)*gridSize

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  • The mouse/touch should automatically work with the 3d position, but I don't think it will return the 3d value. The formula with the expressions canvas to layer, and layer to canvas will return the translation for a 2d object.

  • CanvasToLayerX("2dlayer",LayerToCanvasX("3dlayer", 2dobject.X,2dobject.Y),LayerToCanvasY("3dlayer", 2dobject.X,2dobject.Y)) CanvasToLayerY("2dlayer" LayerToCanvasX("3dlayer", 2dobject.X,2dobject.Y),LayerToCanvasY("3dlayer", 2dobject.X,2dobject.Y))

  • Dunno ask Brashmonkey.

    Probably more than you can have of video files playing.

  • newt there are still use cases for this, even if it's not a movie. For example, you might want to change timescale to speed up the game, but animations keep playing at normal speed. Or when the game runs below 60 fps because of the performance - animations will be slowed down to match fps limit, even though the game is not slowed down.

    Anyway, Ashley had already answered this question before:

    https://www.construct.net/en/forum/construct-3/general-discussion-7/why-animation-speed-capped-160837

    Yeah and he hit on another reason why its a terrible idea, you have wasted memory.

    Even if you set the frames via events those frames are still loaded into memory.

    This is why we have stuff like Spriter.

    We need tools for things like better controls for mesh deformations, not ways to show less frames.

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  • Because its not a movie?

  • Sounds like more of a gotcha since you really wouldn't see all frames anyway.

    I mean designing it to skip frames seems counter intuitive.

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newt

Member since 12 Nov, 2008

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