newt's Recent Forum Activity

  • newt - Steam has a monopoly on the game market. There really is no other platform you can upload to and get anywhere near as much exposure as you can on steam.

    And that's why we should be using other platforms first.

    Itch.io, Gamejolt, you can even sell full games here in the Scirra store, of course it's not really marketed that way.

  • If its a crappy game, your chances of making 100 back are kind of slim.

    If it's a good game your profit will be less.

    Less crappy games on Steam.

    Less lower earning games for Steam to deal with, leaving just the higher earning games to profit from.

    More reason to publish somewhere else.

  • You may not see a difference for that example, but it works in conjunction with other filtering such as "is on screen", etc.

  • enemy pick closest to arrow.x, arrow.y, arrow set angle to enemy

  • Layouts add no overhead, only events, and assets add to cpu, and memory.

    Multiple layouts allows loading, and unloading of assets for memory management.

  • > There's a big difference between "bullet on collision with brick", and "brick on collision with bullet".

    >

    Can you describe how you mean it? Because I don't see a difference at all.

    Filtering means using the object you have the least amount of to check for collisions.

    The system only checks for the first object referenced in the condition.

    You might have only one bullet, and hundreds of bricks.

  • Here's what the badge would look like:

  • There's a big difference between "bullet on collision with brick", and "brick on collision with bullet".

  • When you make the action click the system cog, look under Time for Wait.

    Its should be:

    On object a clicked, system wait 0.10 milliseconds, object spawn b, destroy a.

    On object b clicked, system wait 0.10 milliseconds, object spawn a, destroy b.

  • My guess is that the objects are being created, and destroyed in the same click.

    Ticks are quick, order matters.

  • I doubt anyone will want to make a plug for that, as it would need two parts, canvas, and webgl, and it would be too slow for canvas.

    Best bet is to summon Gigatron and see if he is interested in an fx.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The only thing they really haven't talked about is licensing C3 products sold in the store, or how sales of source files will be handled.

    Things like: It's not feasible for a non developer to have a subscription, but the subscription model does open possibilities we did not have with C2, etc.

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 27 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies