newt's Recent Forum Activity

  • Just a thought.

    A lot of people are having issues with saving in the wrong release.

    They might open a beta to look at something then forget, and save, or just open the wrong one. How about putting the type of release on the start page so it stands out?

  • But you did that with the Html Element.

    So its basically a work around for a work around... for a work around.

  • They're after me lucky charms.

  • You already have export to images, so making a gif can be done third party, and with probably more options than an export could offer.

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  • I just realized that if you make a 2x2 billboard with a mesh the collision polygon essentially becomes a single line, which is not real useful.

    So if you want collisions for that object you have to use a dummy, also not great.

    The question now is, can we have a setting to not use the mesh altered collision polygon?

    I don't see an issue with this, unless there are plans to have actual 3d collisions.¯\_(ツ)_/¯

    Edit:

    Also the same thing happens to non Sprite objects. The bounding box becomes... well a collision polygon, but one that's a line for billboards.

    Edit 2:

    Another thing to mention is that this also applies to Shadow Caster.

    I can think of a lot of scenarios where you would want the collision polygon rather than the altered mesh for a shadow.

  • > I tested the differences between the Video Recorder plug, and Animate, and they are about the same performance wise.

    You mean the video recorder plugin vs the video export option? Trust me, the video recorder absolutely tanks performance if you go with higher resolutions. Try recording something in 4k, the result is almost unusable.

    My results were tanks either way.

  • I tested the differences between the Video Recorder plug, and Animate, and they are about the same performance wise.

    That being said the performance on my system sucked.

    I know you don't want to hear it, but a 30 fps option is going to need to happen.

  • don'T let them dissuade you, try it out and learn a ton of stuff !!!

    You do learn more from failures.

  • You wont be able to replicate it in events the platforms require constant overlapping checks.

    Perhaps with js.

  • There's no built in mechanism to animate svg in WebGl, and animating it would require some third party solution.

    You can do it via css in the Html Element however.

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newt

Member since 12 Nov, 2008

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