tecbug's Recent Forum Activity

    I've got progress. My game launches and achievements are working.

    My current configuration:

    Windows 10, C2 r209

    Node Webkit v0.10.5

    Greenworks 0.3.0

    Steps that I've done:

    1. exported game

    2. updated package.nw (of course changed to .zip and after modification back to .nw)

    2.1 added steam_api.dll - from link above

    3. added steam_appid.txt to my games folder (with my game ID)

    4. changed .exe name to nw.exe

    But now the Steam screenshot (F12) isn't working.

    What could be the cause of that?

  • Thanks, I'll probably use it in next project.

    But current one is too advanced in development to change whole save system now.

  • In my opinion current "search" option in Events tab is rather "Filter" than search.

    After "Searching" it filters all events and shows only that I was looking for. Thats inconvenient when I want to find whole piece of code that consists specific variable/object/action etc.

    I have to:

    1. Filter ("Search") to the variable/object/action I'm looking for,

    2. memorize line number,

    3. turn of filter ("Clear search"),

    4. scroll to that line of code.

    Would it be possible to:

    1. change confusing name of filter function?

    2. add real search?

  • This is also important for Steam cloud saves. Is there any documentation about where saves are placed?

    Ashley do you know?

  • I have 2 exporting suggestions:

    1. Remember export path

    It would great if "Export files to:" field remembered last exported path.

    Now every time I close C2 and reopen my project I have to type/paste the path all over again.

    2. Select patforms for NW export

    Now every time C2 exports NW project, it makes files for all available platforms (Linux32/64bit, MacOS 32/64bit and Windows 32/64bit). For larger projects it takes time for all platforms to get exported. After all I still have to delete unwanted folders (eg. if I'm making only for Win32).

    It would be great if in NW exporting options there were 6 checkboxes that lets select to what platforms project should be exported.

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    For both questions - Yes of course

    dhoeke Yep the old SDK is the cause of that. But if you include an older one like the one here it will work <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://dl.dropboxusercontent.com/u/100 ... am_api.dll

    Thak you! Thanks to that I've got finally my game to launch. Before I've got only black screen.

    But the overlay isn't showing up.

    My configuration/checklist:

    Windows 10, C2 r209

    Node Webkit v0.11.5

    Greenworks 0.4.0

    Steps that I've done:

    1. added event in my game:

    - on start of layout - Greenworks: Activate overlay for Stats

    2. exported game

    3. updated package.nw (of course changed to .zip)

    3.1 added steam_api.dll - from link above

    3.2 changed package.json - added "--in-process-gpu"

    4. added steam_appid.txt to my games folder (with my game ID)

    5. changed .exe name to nw.exe

    Why overlay isn't showing up?

  • Does anybody know? This is important to me as I save important data, and I'd like to check how easy it is to hack.

  • Great news. Please post it when it'll be ready. This will be very helpful.

  • Where is webstorage file saved on the disk for games exporterd with NW?

    I've noticed that when I first launch game the "locales" folder is created (in games folder). But it's empty.

    What for is this folder?

  • Due to all above issues I won't ever implement any of Clay family plugins. This is simply unreliable. You never know when support disappears again (if it'll ever be back).

  • If you have changeable graphics on your computer ( I have hd4000 and Radeon m7000hd series graphics cards), make sure it doesn't use the default hd4000 or what ever you may have. Force it to use (in my case) Radeon card.

    Thanks for advices. Where in Windows 10 do you change this?

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tecbug

Member since 30 Oct, 2008

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