tecbug's Recent Forum Activity

  • Game is available on Steam:

    Steam link: http://store.steampowered.com/app/398460

    Get it now! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    • Post link icon

    Hey, any news about this plugin or is it abandoned?

  • Very useful plugin. Thank you!

  • Hi,

    we've just released our game on Steam!

    Trailer:

    Subscribe to Construct videos now

    Screens:

    Mooch on Steam:

    http://store.steampowered.com/app/398460

    Please share your opinion.

  • 1. Thanks, I didn't know

    2. But i still have to delete those unnsecesary files. Wouldn't this be a problem to implement in C2?

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    I've got progress. My game launches and achievements are working.

    My current configuration:

    Windows 10, C2 r209

    Node Webkit v0.10.5

    Greenworks 0.3.0

    Steps that I've done:

    1. exported game

    2. updated package.nw (of course changed to .zip and after modification back to .nw)

    2.1 added steam_api.dll - from link above

    3. added steam_appid.txt to my games folder (with my game ID)

    4. changed .exe name to nw.exe

    But now the Steam screenshot (F12) isn't working.

    What could be the cause of that?

  • Thanks, I'll probably use it in next project.

    But current one is too advanced in development to change whole save system now.

  • In my opinion current "search" option in Events tab is rather "Filter" than search.

    After "Searching" it filters all events and shows only that I was looking for. Thats inconvenient when I want to find whole piece of code that consists specific variable/object/action etc.

    I have to:

    1. Filter ("Search") to the variable/object/action I'm looking for,

    2. memorize line number,

    3. turn of filter ("Clear search"),

    4. scroll to that line of code.

    Would it be possible to:

    1. change confusing name of filter function?

    2. add real search?

  • This is also important for Steam cloud saves. Is there any documentation about where saves are placed?

    Ashley do you know?

  • I have 2 exporting suggestions:

    1. Remember export path

    It would great if "Export files to:" field remembered last exported path.

    Now every time I close C2 and reopen my project I have to type/paste the path all over again.

    2. Select patforms for NW export

    Now every time C2 exports NW project, it makes files for all available platforms (Linux32/64bit, MacOS 32/64bit and Windows 32/64bit). For larger projects it takes time for all platforms to get exported. After all I still have to delete unwanted folders (eg. if I'm making only for Win32).

    It would be great if in NW exporting options there were 6 checkboxes that lets select to what platforms project should be exported.

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    For both questions - Yes of course

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    dhoeke Yep the old SDK is the cause of that. But if you include an older one like the one here it will work <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://dl.dropboxusercontent.com/u/100 ... am_api.dll

    Thak you! Thanks to that I've got finally my game to launch. Before I've got only black screen.

    But the overlay isn't showing up.

    My configuration/checklist:

    Windows 10, C2 r209

    Node Webkit v0.11.5

    Greenworks 0.4.0

    Steps that I've done:

    1. added event in my game:

    - on start of layout - Greenworks: Activate overlay for Stats

    2. exported game

    3. updated package.nw (of course changed to .zip)

    3.1 added steam_api.dll - from link above

    3.2 changed package.json - added "--in-process-gpu"

    4. added steam_appid.txt to my games folder (with my game ID)

    5. changed .exe name to nw.exe

    Why overlay isn't showing up?

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tecbug

Member since 30 Oct, 2008

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