tecbug's Recent Forum Activity

  • I want my game to be in letterscale mode fullscreen for smaller screens but in centered fullsceen mode for big screens.

    So I made it like this (1):

    But app always opens in mode selected here (2)

    It looks that Configuration settings override code logic for browser object.

    Is there any possibility to do it like I want it to be (different fullscreen mode for different monitor resolutions)?

    ---

    Despite fact that it's either a bug or there should be no options in Browser > Request fullscreen

    as they do no effect.

  • Does anybody have idea?

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  • Line of sight checks if objects can see each other by checking is it possible to draw line between origins of those objects. But is it possible to check line of sight between bounding boxes of compared objects?

    This would be useful for big objects.

  • LittleStain - this makes no difference in this case. In both ways I'm not getting the result that I need.

    Please don't get me wrong - I'm grateful for your answers. I had also many theoretical solutions but they didn't work in this case.

    Could you open my CAPX and try to modify it so it works?

    Again - I'm not lazy and I don't want you to make work for me but theoretical solutions (that I had many) failed in this scenario.

  • So I made test for (main disk)/user/(username)/appdata/local/(yourgamesname.)

    Before save:

    \	Cache\		
    \	GPUCache\		
    \	Local Storage\		
    \	lockfile		
    \	Web Data		
    \	Web Data-journal		
    \Cache\	index-dir\		
    \Cache\	index		
    \Cache\index-dir\	the-real-index		
    \GPUCache\	data_0		
    \GPUCache\	data_1		
    \GPUCache\	data_2		
    \GPUCache\	data_3		
    \GPUCache\	index[/code:9j46dggx]		
    
    After save:
    [code:9j46dggx]\	Cache\		
    \	databases\		
    \	GPUCache\		
    \	IndexedDB\		
    \	Local Storage\		
    \	QuotaManager		
    \	QuotaManager-journal		
    \	Web Data		
    \	Web Data-journal		
    \Cache\	index-dir\		
    \Cache\	index		
    \Cache\index-dir\	the-real-index		
    \databases\	Databases.db	db	
    \databases\	Databases.db-journal	db-journal	
    \GPUCache\	data_0		
    \GPUCache\	data_1		
    \GPUCache\	data_2		
    \GPUCache\	data_3		
    \GPUCache\	index		
    \IndexedDB\	file__0.indexeddb.leveldb\	leveldb	
    \IndexedDB\file__0.indexeddb.leveldb\	000003.log	log	
    \IndexedDB\file__0.indexeddb.leveldb\	CURRENT		
    \IndexedDB\file__0.indexeddb.leveldb\	LOCK		
    \IndexedDB\file__0.indexeddb.leveldb\	LOG		
    \IndexedDB\file__0.indexeddb.leveldb\	MANIFEST-000002[/code:9j46dggx]
    
    Is there any documentation or explanation what those files are? Where are saved games etc.?
  • I've tried this also. Didn't work for obstacles that are close each other.

    With this code:

    (I had to add additional object (playerOverlap) that is players bounding box)

    I get this result:

  • As you mentioned, when configuring Steam Cloud Save you have show where save files are (folder or files). What folder/file should I point? There's no additional files created when I save game using

  • Tried this:

    and this:

    Unfortunately this didn't fix the problem.

  • I'd like to get back to this issue.

    Is C2's save system (tutorial: https://www.scirra.com/tutorials/526/ho ... -savegames) supporting Steam Cloud save? How to achieve this?

  • I want to make simple isometric game.

    When player is behind object (its.y<obstacle.y) it should be behind it:

    When player is in front of a object (its.y>obstacle.y) it should be in front of it:

    I've made simple code to achieve this:

    but this works only for one obstacle. When there's more obstacles it doesn't work.

    It works like this (please open in new window):

    https://dl.dropboxusercontent.com/u/17601731/forum/c2/behindandinfront/index.html

    CAPX:

    https://dl.dropboxusercontent.com/u/17601731/forum/c2/behindandinfront.capx

    Any ideas why and how to fix this?

  • Thank you for answers.

  • I'm wondering how to make save system in C2 that would work best with steam cloud saves. Of course I'm exporting game via NW.js.

    Localstorage/webstorage doesn't do the job. What alternatives are there?

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tecbug

Member since 30 Oct, 2008

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