tecbug's Recent Forum Activity

  • Do you mean you see this when using the C2 editor debug run mode?

    Yes. This error started to pop out when I updated to r217 (but in r219 it still exist). Before the update (latest working version was r216) debug mode was working fine.

    Do you see any errors in the browser console when previewing normally?

    I normally test on NW with no errors.

    But specially for this issue I launched project on Chrome and there were indeed errors that in NW doesn't occur. Those errors were connected to MouseLock plugin that I'm using. But when I removed this plugin from the project there was only those errors in Chrome console:

    but the NW debug mode still gives me the same error.

    What browsers are you testing on?

    On NW.js so I suppose it's on Chrome engine.

    Do you use any non-standard plugins?

    Rex MoveTo

    MouseLock v0.5 ()

    What version of C2 are you using?

    It's OK for r216

    Error occurs in r217

    What version of NW.js are you using?

    10.5

  • While trying to run debug layout of my game, I get this:

    But when I run in preview or exported game there's no errors.

    How can I find this error as there's no reference to my c2 code but to JS?

  • The gamepad plugin (https://www.scirra.com/manual/143/gamepad) is awesome. Is it possible to extend it's support to new gamepads?

    I'm explaining what I mean:

    I'd like to port my game Mooch (http://store.steampowered.com/app/398460) to PlayJam console (Android 4.4) - http://www.playjam.com/.

    I'm having issues with supporting PlayJam controller. Most buttons works fine but some of them doesn’t (marked red):

    D-pad, right analog stick and both shoulder buttons doesn’t react on players input.

    PlayJam Team provided me key mapping documentation: http://playjam.games.network/develop/guides/controller

    As far I see gamepad plugin is missing support for those methods:

    • MotionEvent.AXIS_HAT_X,
    • MotionEvent.AXIS_HAT_Y,
    • MotionEvent.AXIS_Z,
    • MotionEvent.AXIS_RZ.

    Is it possible to support them?

  • Thank you very much

  • I have game demo exported in NW.JS.

    I'd like to add "Get full version" button that opens default browser with steam link.

    Browser object opens this in the game's window. "Open in new window" opens another NWJS window - that's not a browser.

    How to open link in a browser in NWJS game?

  • I posted my game on the Kongregate, Newgrounds and some other portals with online games.

    I have there links to external pages (Steam, FB, YT etc.) but if I set them to open in new window most browsers block them. If i make them to open in the same window links work fine.

    There links are opened in new tab (and blocked): http://www.newgrounds.com/portal/view/666600

    There links are opened in the same window: http://www.kongregate.com/games/CrankGo ... the-escape

    Is it possible to bypass this and enable games to open links in new window without been blocked by browsers?

  • But if I set the prevent rotation to No - the ball rotates and i'd like to avoid that. Ball should have always angle of it's movement.

  • I'm trying to make bouncing ball with physics behaviour. But I have problem with bouncing angle.

    In situation like this:

    ball should bounce like this:

    but it bounces like this:

    Why this ball bounces in this strange angle?

    Live preview (shoot the ball like in angry birds):

    https://dl.dropboxusercontent.com/u/176 ... index.html

    CAPX:

    https://dl.dropboxusercontent.com/u/176 ... gball.capx

  • Any update on this?

  • Or maybe it's something with my browser. My uploaded game: https://www.scirra.com/arcade/action-ga ... scape-3477

    Maybe links will work for you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • I uploaded my game to Scirra Arcade. It has some links do FB, Twitter etc. But after uploading game on SA none of the link doesn't work. Why?

    Tried to look for help in the SA help section but found only this:

  • Is it possible to retrieve angle of an object that is controlled via physics?

    I'm moving it by:

    But when this object collides with another physics object I can't rotate it towards direction that it's really moving after collision.

    Is it possible?

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tecbug

Member since 30 Oct, 2008

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