Experimental Greenworks plugin

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The I18N (Translation) is a Construct plugin created to translate text in game.

    dhoeke Yep the old SDK is the cause of that. But if you include an older one like the one here it will work <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://dl.dropboxusercontent.com/u/100 ... am_api.dll

    Thak you! Thanks to that I've got finally my game to launch. Before I've got only black screen.

    But the overlay isn't showing up.

    My configuration/checklist:

    Windows 10, C2 r209

    Node Webkit v0.11.5

    Greenworks 0.4.0

    Steps that I've done:

    1. added event in my game:

    - on start of layout - Greenworks: Activate overlay for Stats

    2. exported game

    3. updated package.nw (of course changed to .zip)

    3.1 added steam_api.dll - from link above

    3.2 changed package.json - added "--in-process-gpu"

    4. added steam_appid.txt to my games folder (with my game ID)

    5. changed .exe name to nw.exe

    Why overlay isn't showing up?

    DId you rename package.zip back to package.nw?

    Also I can't remember right now but I think your whole project must be named "nw" no? That's what I did anyway so I wouldn't have to keep renaming it every build..

    For both questions - Yes of course

    > dhoeke Yep the old SDK is the cause of that. But if you include an older one like the one here it will work <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    > https://dl.dropboxusercontent.com/u/100 ... am_api.dll

    >

    Thak you! Thanks to that I've got finally my game to launch. Before I've got only black screen.

    But the overlay isn't showing up.

    My configuration/checklist:

    Windows 10, C2 r209

    Node Webkit v0.11.5

    Greenworks 0.4.0

    Steps that I've done:

    1. added event in my game:

    - on start of layout - Greenworks: Activate overlay for Stats

    2. exported game

    3. updated package.nw (of course changed to .zip)

    3.1 added steam_api.dll - from link above

    3.2 changed package.json - added "--in-process-gpu"

    4. added steam_appid.txt to my games folder (with my game ID)

    5. changed .exe name to nw.exe

    Why overlay isn't showing up?

    It only works with NW 10.5 and GreenWorks 0.3 Alpha for me. Any newer versions and nope.

    I have the latest NW version but have the 0.3 Alpha Greenworks plugin and overlay works fine on steam if I add "--in-process-GPU" in the package.json

    I have the latest NW version but have the 0.3 Alpha Greenworks plugin and overlay works fine on steam if I add "--in-process-GPU" in the package.json

    Any difference for you from NW 10.5 to 12?

    No not really. Everything works fine and the gamepad support is so much better in NW 12. But I haven't implemented achievements yet so when it's time for that I guess the problems will start. I sent you a PM with a steam key if you want to see how NW 12 handles steam out of the box

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    Anonnymitet

    Thank you, I'll be sure to leave a good review.

    I recall my issue with needing 10.5 wasn't due to the achievements, but it simply crashed, leaving a white screen "Node Webkit" logo only. If things go well with your game, I can give it a go for Star Nomad 2 on NW 12 again.

    Have you add "--ignore-gpu-blacklist" in the package.json?

    I've got progress. My game launches and achievements are working.

    My current configuration:

    Windows 10, C2 r209

    Node Webkit v0.10.5

    Greenworks 0.3.0

    Steps that I've done:

    1. exported game

    2. updated package.nw (of course changed to .zip and after modification back to .nw)

    2.1 added steam_api.dll - from link above

    3. added steam_appid.txt to my games folder (with my game ID)

    4. changed .exe name to nw.exe

    But now the Steam screenshot (F12) isn't working.

    What could be the cause of that?

    Ashley - if you could look into Greenworks 0.5.0 which released a few days ago and added some more functionality that would be great.

    Also it seems to have resolved the issues with 0.12.1 - so it should be working now as intended with newer nw.js versions.

    https://github.com/greenheartgames/gree ... tag/v0.5.0

    Hey, any news about this plugin or is it abandoned?

    Ashley - if you could look into Greenworks 0.5.0 which released a few days ago and added some more functionality that would be great.

    Also it seems to have resolved the issues with 0.12.1 - so it should be working now as intended with newer nw.js versions.

    https://github.com/greenheartgames/gree ... tag/v0.5.0

    Yeah, I'm at a point where I'm ready to pay someone to implement Greenworks as a more fully-supported plugin for C2.

    Any takers? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Greenworks looks fine (untested), thanks. But do I set it up to work with a user. Is that API? I see it activates achievements by name but how does it know which user to activate it for, etc? IS Greenworks alone enough?

    Thanks a lot

    Ashley digitalsoapbox greenheartgames We (Cherrymochi) would be happy to contribute funding to have the problems ironed out of the Greenworks Construct 2 plug-in and kept up to date with nw.js. Who is the best person to speak to about this?

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