Aeal5566's Recent Forum Activity

  • Interesting game looks like it could be a lot of fun...

  • I don't use it but I have been having problems with the XAudio2 playing the MP3 form resources....

  • Aeal5566

    I'll see what I can contribute...

  • i know this because theres 1 for each joystick and another for the triggers, but it may have 4.

    then wouldn't it be 4 already because there are 2 triggers?

  • Use physics along with an elliptical Collision polygon.

  • The entire level was made out of 3 objects. Most of the grass was just something we had done in photoshop and used different opacity's and then layered over each other in our level builder to get the desired effect.

  • you could still use prerendered sprites,

    we use rendered sprites for our guy in our game... they look good but you still get that 3d look to it.

  • It most certainly is possible - I think there are some examples on the uploads forum somewhere.

    I've seen some threads but no caps. I dont know if I have the know how in construct to make a good movement system on my own.

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  • We are working on a solution to the jumping. The main problem is making the controls work with a new way of jumping. WE would like to have user defined controls but that is currently not an option with the platform movement built into construct. WE have toyed with the Idea of a custom movement engine but We are also tied by other projects that are more important ATM. We will fix the jumping but all in all in the final game i dont think it will make much difference. WE will probably make it so that when you tap the s button you will jump a little bit and then hold the s button to charge a jump to jump higher. The real question with that system is should we make it on release of the S button or when you press another button in conjunction with he Currently held button.

    Edit:

    What if the jump charged Automatically after you used it. and when you jumped it reset back to 0 and charged up again? The charge would be pretty quick Faster than the mana charge. that way you could jump when you wanted too but you still had to wait a while between jumping.

  • 3. modyfing sprites width and height as a part of bone movement

    What if you could put tweenign in for this in the movement. I could make for some really cool looking muscles and stuff.

  • For charged jumping, I think you should have the charge separate. It's important to be able to jump quickly at all times. Jumping when letting go of the key is the exact opposite of most games, it doesn't feel natural. Here's how I would do it:

    1. Make the default height for the smallest jump a little tiny bit higher, so jumping without charging has more usefulness.

    2. Make the character jump on pressing jump, not releasing it.

    3. Have a separate charge control. I recommend ducking. When ducking, your charge meter rises. If you stand up or move left/right, your charge meter goes back down to zero. If you charge up and press Jump while you're ducking, you get the boost to your jump.

    This sounds like a good alternative to have a quick jump button and a charging button. Ill see what I can do with it.

  • Im not sure but it might just be my file or my computer....

    http://www.mediafire.com/download.php?ndowzzmummm

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Aeal5566

Member since 23 Oct, 2008

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