Umm... I rig texture and model.
I made a few games using pre-rendered graphics, but the v-ram limit really makes this a challenge.
I kept thinking " if only the sprites could be replaced with 3D models"
If construct could import a .obj file + texture for a sprite. crude animation could be done rather well with multiple . obj loading one after another (not from the disk, from memory). no lighting would be required as it could be baked into the texture.
3D modeling and animation can be simpler than animating a 2D sprite. you don't have to re-draw it each time. As somebody who can do both, crude 3D would be welcome.
if I ever get a chance, I would love to program it, but.....