ansmesnobody's Recent Forum Activity

  • Umm... I rig texture and model.

    I made a few games using pre-rendered graphics, but the v-ram limit really makes this a challenge.

    I kept thinking " if only the sprites could be replaced with 3D models"

    If construct could import a .obj file + texture for a sprite. crude animation could be done rather well with multiple . obj loading one after another (not from the disk, from memory). no lighting would be required as it could be baked into the texture.

    3D modeling and animation can be simpler than animating a 2D sprite. you don't have to re-draw it each time. As somebody who can do both, crude 3D would be welcome.

    if I ever get a chance, I would love to program it, but.....

  • But...that would ****

  • I have tried it with varying degrees of success.

    Try sharpening your sprite before and after shrinking it.

    helps more than you may think.

  • I find if a project is getting to be tiring it is sometimes a good idea to start working on smaller mini-projects.

    I know this may sound like a bad idea, but it lets you keep your mind on making games (or whatever) and it provides an escape from the project.

    If you work back and forth from one to the other it breaks up the monotony.

    (* WARNING: Please concentrate on the first project more than the other(s), or this will be no different from giving up on that project )

    In the end you may even find you got two games done by your deadline (happened to me twice . )

  • I have tried it...It seems kind of hack-ish.

    To add multiple game levels/areas it seems that you must embed a game file into another

    not sure if I got that right but...

    I'm going to give it another go if I can load custom models into it without much trouble...

  • Weird how I tried this once and never thought of using a "get up" button

    :s

    I was aiming for full physics platforming though.

    I would like to see this, but remove the "get up button". Instead, replace it with an "is on ground" event. (detector object I guess.) Than make a full on failing limbs system (FoFLS� me ) like Shadow of the Colossus

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  • Always wanted to make a game look like that!

    As soon as I get a bit better at 2D painting...

    Reminds me of the animation in the PSP Metal Gear cut scenes

  • My first attempt at pixel art, so be gentle.

    I like it, It's charming. But please don't save in .jpeg format. It hurts my eyes, and it is hard to see your pixels

  • Yes it is already supported.

    I use it often (much better than having to duplicate frames just to make them last longer)

    http://sourceforge.net/apps/mediawiki/c ... imator_Bar

    (check last part on bottom of page for more info)

  • Yeah I thought as much...

    It used to work fine. Maybe we can get a fix in the next build ?

  • Hi everyone.

    I wanted to know if this is a prob with my computer or construct (0.99.42)

    Whenever I try to link to another layout it works fine, but as soon as I set motion blur on I get a crash every time. (Actually, if I debug instead of run, I get the crash only 75% of the time.)

    this problem was non existent for me with .98.9

    Just wanted to see if it was a problem for anyone else.

    And, before you ask, yes I did submit it on the tracker

    the cap:

    http://dl.getdropbox.com/u/646697/layoutmotionBug.cap

  • The 99's introduced a function, I was wanting to use with another function, but then broke the function I was wanting to use it with. Get used to it, its beta. If you want it fixed get involved.

    I'm Not sure it can be easily fixed without taking away the new functions (which would be a poor choice I think)

    I'm still using .98.9 for my old projects for that reason...

    plus now I'm getting trouble from motion blur:

    I cannot use go to layout with motion blur ticked on (even at 2 )

    I posted the bug report before you ask guys

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ansmesnobody

Member since 18 Oct, 2008

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