ansmesnobody's Recent Forum Activity

  • It might be, but this idea would only work if the sprites was always "looking" at you.

    Anyone who has played Super Smash Bros. and has seen the items would notice that the items are just "sprites" (2D textured planes that always face the camera).

    I think it would be a lot of trouble for the developers, but a plug in that acted like the 3D box, but with the ability to "Map" a sprite to its coordinates would be cool.

  • [quote:2kxtxt9y]It's saving old .caps for me. You should post a bug report with that .cap or something.

    Not me. not in all caps...

    I thinks it must be a specific plugin/event/whatever that is preventing it from saving I'm going to experiment later by adding in stuff I use often than saving in .98 than going to .99...

    Just think it'll make life easier for all of us...

  • It's probably just their pre-rendered concept video.

    This team likes to make a CG video "faking" the game so that they have a goal to work towards.

    Cool idea if you think about it, but the videos never look as good as the game (characters usually look funky)

    should be cool

  • I know some said it, but saving the cap produces an error

  • Thank you Davioware, I think I have a way to fix it and I'll get on it soon.

    The problem seems to come from the constant scaling of the "Marker" used in collisions.

    Still, I think I can fix it easily.

  • I thought I had answered but...

    It depends not so much on the hardware, but on how many animations/how big each frame is (in pixels) and how many unique sprites you wish to use.

    if the game is going to be like A Link to the Past, which had about 1/2 different tree types rocks etc. at a modest resolution, than you would most likely be okay.

    However, if you had a bunch of different characters at high resolutions with many animations/frames, than you will quickly use up the VRAM.

    The way construct works right now is by loading ALL graphics into VRAM on start.

    There are ways of outsmarting this (like replacing a seldom used frame with another image at run-time[yes, this does indeed work .])

    I wouldn't suggest a super big project, but I'm nearing the completion of a moderate-to-big project, and i'm only using about 97.0 VRAM (i'm using pretty high resolution character sprites IE: 512x512)

    Try putting in all the graphic assets you would most likely be using (or similar graphics from another game/project) and check your VRAM (using the debugger)

    This is a good way of seeing if your assets will be viable.

    I hope I was of some help.

    *note: you don't HAVE to build a level editor to save VRAM, but it will help you get the most out of your graphics, even if you don't think so right now)

    Excuse me if I said anything stupid but I only got 3 hours and 15 min. sleep last night

  • >

    > >

    > > Making a custom level builder with repeated resources (IE: what most games do)

    > >

    > Should I create a Construct Application for this?

    >

    Probably not. A level builder will require the use of sprites which the application runtime doesn't support.

    I don't think he ment an "Application" in that sense.

    http://en.wikipedia.org/wiki/Application_software

    It would help you if you built it directly into your game so you can hit a button to go into "Developer Mode" to edit a level.

    an INI file can be created to save your level (you could also use a list, hash table, etc.)

  • It can be done if you plan carefully.

    Making a custom level builder with repeated resources (IE: what most games do)

    can go a long way to saving VRAM. even if you have 100 trees, if they are all the same tree they take the same small amount of VRAM as the single tree.

    The only hindrance I have come across is the inability to copy/paste code or layouts into another cap

    Again, careful planning can avoid the problems that come with this.

  • Oddly enough we considered making it point and click, but we changed our minds early on

    (You can thank Aeals girl for that)

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  • You Can't see them

    Is anybody else having this problem?

    Try copying the address of one of the images and pasting it in your address bar...

  • <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/WanderingNew.png">

    Some of you on the chat may have Heard Aeal Talking about a game he and I have been working on. We have been working on this all semester and are almost ready for our alpha test. We would like to give people a chance to PM Aeal or myself(Aeal will be faster responding than me so PM him ) to be a part of the alpha. We are planning on holding it Thursday around 1 o'clock Eastern time. The game does require an installer so beware before you decide if you want to be a part of this.

    Here are some screens and a brief description:

    A dreadfully chilling tale about a young girl and her gruesome past. One night, on a dare, an old mansion is awoken when two girls break in. Un-aware of the dreadful evil lying in wait in the cursed place, soon the girls stumble upon the mansion's slumbering secrets waiting to be awakened.

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/Intro3.png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/HouseRender.png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/TruthAndDare.png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/DareAmoungFriends.png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/ConvinceMe.png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/Lantern.png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/S66-SittingRoom.png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/S66_Magic1.png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/S66_Magic2.png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/BossShotRed.png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/BossShotDying..png">

    <img src="http://dl.getdropbox.com/u/646697/S66%20Screenshots/Game%20Over.png">

    UPDATE

    Here is the beta version send any bugs to me in a PM with the room name you where in and how to reproduce if you can.

  • You could always put this code into your event sheet:

    +Object (sprite) <1

    -Create (sprite)...

    That way, if the objects does not exist simply add it at runtime

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ansmesnobody

Member since 18 Oct, 2008

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