ansmesnobody's Recent Forum Activity

  • Oh, so it does work...

  • Not sure you'll get their with the platform attributes, though I could be wrong...

    Try it this way:

    http://dl.dropbox.com/u/646697/JumpControl.cap

    it's a little stiff but you know...

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  • > Also i think that Developers should switch to Assembler from C++, so Construct can be more optimized.

    >

    are you being sarcastic or serious I cant tell....

    Think he must be.

    OpenGl would be cool though. I still know people who don't have direct X on their PCs

  • i used to notice that problem also, what version are you on?

  • I think it would only be useful if we could get both layout and event sheets.

    Most events refer to objects after all.

  • Hey I've had this floating around on my hard drive and haven't touched it.

    It's the beginnings of a JRPG style battle system. it uses families to deal with both player and enemy characters, so little programming effort...I hope.

    I made one before this, but I was attempting to cut the RPG to the essentials so I kept trying.

    I ended up making this, please feel free to use/ mod it.

    <img src="http://3.bp.blogspot.com/_ioI3tJSjzBM/Sq-sY69qUSI/AAAAAAAAAAc/p0AhNXNZ-Qo/s400/Rpgengine.png">

    http://dl.dropbox.com/u/646697/RPGtemplate.cap

    ^ the cap

    The code is not the best, but it is a decent start just bare in mind it was made with an older version of construct, but put it into .997 and changed the "flash object" settings to work with it.

    it also saves stats to the C:\ folder (at least I think that's where I put it) problem is it saves HP, so you may need to delete the file to revive yourself, unless I fixed it and don't remember (possible )

    Also, I have no spells or skills added yet...

    enjoy!

    (edit: press X to attack. )

  • > Never gonna give you up.

    > Never gonna let you down.

    > Never gonna run around and desert you.

    > Never gonna make you cry.

    > Never gonna SAY goodbye.

    > Never gonna tell a lie... and hurt you.

    >

    Heh, I wrote an essay analysing that song at uni last year, partly as a joke. Got a good mark though

    Me and Aeal put a program on our java teachers computer that made it play that video when he moved his mouse....He wrote most of his code on a dry erase board so I was afraid he wouldn't trigger it. but he totally did !

  • yeah they should either add it or remove reference to it inside of construct.

    I forgot all about that "feature"

  • If you want to make a toggle switch just set the initial variable to 1.

    than :

    On space pressed >
        VariableSwitch = VariableSwitch * -1
    
    //so you get 1 or -1 every space press.
    
    //than compare:
    
    if  VariableSwitch = -1
        Do Action
    
    if  VariableSwitch = 1
       Do Action[/code:2wayqkbs]
    
    that's what I always do.
  • Also, the indoor scenes with actual human actors gave me a bit of a headache because the 3D wasn't as on point as it should have been and was kind of a blurry mess. But the outdoor, fully CG scenes were fine.

    [....] because the 3D thing is overrated.

    Did you see it in IMAX 3D or real D? I think IMAX looks better and is less blurry. than again, I could have imagined it...

    [ps:]

    My brother pointed out to me that the story is the same as The Last Samurai. haha it's more accurate than Pocahontas I think...

  • this focus thing you mention is not an issue in photographs, and if our eyes are capable of perceiving the sharpness of HD sets, they can certainly perceive the sharpness in life.

    I'm absolutely convinced it's just a people thing. We're used to 24fps = high budget, higher = Made for TV.

    It's like that guy that used to narrate trailers: "In a world...."

    you heard his voice, you knew it was high budget.

    I don't know...I think it is the lack of motion blur. it reminds me of Pal tv (no offense )

    When I render out animations with motion blur, it becomes more "real" than without motion blur.

    60 fps really takes away some of the blur, thus the realism. I have heard that games started doing 60 fps because it was near impossible to process motion blur in real-time 3D games.

  • Lucid speaks the truth!

    I just saw it, and I am stunned.

    I keep seeing so much hate, but it was the best movie I have seen in a long long time.

    I forgot what a movie was supposed to be, but this film woke me up.

    the "blue people" were alive in this movie, maybe more than most actors. it was an exciting glimpse into the future.

    When was the last time we saw a happy ending in a film? the world doesn't have to end up in a shit pile in order for the story to be good.

    The world, the culture, the musical culture... it was all amazingly convincing.

    and people need to chill out about the 24 fps thing: That is not the fault of avatar, yet I see this augmenter being regurgitated across the net (*cough CGtalk cough*)

    Go see it! it was fantastic.

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ansmesnobody

Member since 18 Oct, 2008

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