megatronx's Recent Forum Activity

  • For me:

    ... 1) Instance methods or pass object instance ref into functions

    .

    I do that using Params, and I pass object UID, then I pick object by UID within function

  • megatronx

    That screencap I showed you is a sub-event of a "At start of layout" event condition. So it is at the start of the layout.

    [attachment=0:25nuf9th][/attachment:25nuf9th]

    Thus my problem.

    ok, try positioning the objects "on layout loaded" , then set wait:0.1 and then fade in.

    StormHo Would be equivalent of For each loop with Stop Loop action within the event of object meeting it's condition.

  • Nesteris You got to set player position to the doors on start of the layout i think.

  • > Would my project run if webgl would be set as render but wouldn't be supported? Cause my projects run.

    >

    if webGL is not avaliable, it falls back to the canvas2D which should look the same (but slower and without effects) even if you set webGL On in C2, the renderer system expression returns either canvas2d or webgl, so you can check it is using webgl or not with it.

    alternatively opening a new url with chrome://gpu as url in node webkit might say the informations regarding the gpu compatibility (by doing it in node webkit, not in chrome)

    I made a sprite with webgl effect and it works both in preview and export in nw.

    EDIT@ Now, I replaced EXE in airscape folder with nw i just had exported my project and it is working.

    EDIT2@ Game is really cool. but no sound. is there a full screen option?

  • Would my project run if webgl would be set as render but wouldn't be supported? Cause my projects run.

  • sqiddster There you go. Have no clue if it is or isn't blacklisted. On the bottom it says everything is ok.

    https://drive.google.com/file/d/0B0jUjW ... sp=sharing

  • Everade I see what you want. I'm doing iso game, but it's more like zelda. But if I remember correctly someone did post an capx how to do what you're after, granted, most probably not as easy as it could be done with premade plugins.

  • On the other hand if we are talking core games: basically every other game on Steam does install DirectX stuff when you fire it up the first time. I don't think gamers do perceive this as a hinderance. (Node Webkit exported projects in C2 also include dxwebsetup.exe, because it might be needed.)

    I installed Airscape demo trough steam, together with dx and it didn't work.

  • PixelRebirth

    Obviously older platforms aren't perfectly supported, just as you wouldn't expect a new game to run on win 98, but the great thing is everything works on modern platforms, at least in my experience. Things can run without obscure updates cause everyone has an up to date browser. There was nothing more annoying in classic than people not being able to play your game because their Direct-x wasn't an obscure fall update.

    I can't run Airscape steam demo! It's not detecting webgl apparently! On my specs!!

    Everade Yeah, we've been saying this for a long time now, that Ash should hire someone. At the end of the day, it is his business, and we do respect that. None of us wants our thoughts to come across as nagging. He should hire someone.

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  • Well if C3 is the plan Ashley better start quick...Fusion 3 is on the horizon and sounds very promising and every other engine is well ahead already. I don't really get the hype for C3 anyway tbh..sure an improved editor is great but the real problem is html5 and 3rd party dependencies and that is not changing.

    What worries me is that c2 never got to a state where a game can actually perform well, so moving on to c3 would mean that money i spent on the license were wasted.

    EDOIT@ Also, yes, isometric editor would be neat. But at the same time, I'm not sure if it's that hard to do it trough events. All you need is to have a thin sprite that will work as a collision mask for bottom of characters, and z-ordering.

  • Everade Thx for taking some of my point on board. I agree with rest of your aditional points, but I think you agree with me too that online must wait till we have a stable and streamlined local environment.

  • > HTML5 + Javascript is really a great choice for a game engine, the performance isn't optimal, but that sacrifice is worth it for the portability

    >

    At the beginning of Construct 2 I held a very negative stance towards HTML5. Once C2 developed further and my own experience grew, there was a certain enthusiasm about being able to develop for almost any device. Only owning an older android device, I even went ahead and bought a Nexus tablet.

    Unfortunately I was pretty soon disenchanted, because the performance was and still is a very fragile thing if you're trying something remotely advanced. Construct 2 heavily relying on third parties for exporting options to different platforms doesn't help the issue either. If there's a problem with these, it is not only out of your own control, but Scirra can't do anything about it directly either.

    Overall it gives more of the impression of a bit of a mess rather than a great breakthrough in portability. To me at least.

    Granted, it also depends on what kind of games you want to develop. C2 attracts a whole "new" group of developers, who want to make game apps. Casual games rather than, well, core games. I can see this being a good business decision for Scirra. At the same time I can't deny it makes me feel a bit alienated.

    > All I really want in C2 is a better editor sdk for plugin devs, and all the other features would then come from it eventually.

    >

    In a podcast interview not too long ago Ashley stated this would be one of the major things for Construct 3. I also got the impression that C3 might come earlier than expected and C2 will then stop being extended, but still maintained. Don't kill me please if I'm incorrect here.

    I feel somewhat the same way about being alienated. My imagination doesn't really consider casual games. I'd really really like to actually want c2 to work as it should, so that license I've payed for would not be a waste, but also so I can finish my game.

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megatronx

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