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> 1. blox is nothing like node based mehods
> 2. blox need much less code (in c2 you have to get x and y and set 2 variables but in blox you set them in one code)
> 3. blox is like unity scripts so you must make them for each object so dosent matter how much big is your project you never need too much blox at the same sheet
> 4. for non programmers c2 expressions is like programming but not in blox
> 5. make a one small game with it then compare it with c2 its so much more then c2 becuase its unity + blox
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1. This is why I said node-based methods also suffer from orgranization problems.
2. & 3. Ok, then I didn't express myself correctly, sorry. I was thinking about complicated, lengthy scripts. Serious projects tend to have some of those.
4. So Blox simplifies that part of visual programming?
5. Since I was talking about big projects, there's no need for making small games to compare the two regarding this conversation. However I'll probably do some tests in the future.
+1. We should move to another topic or continue this elsewhere, since we're off topic here.
I was always saying that some expressions need some sort of visual representation and gui to set them up, to make things easier. It is true that the amount of programming we got to do in a non-programmers software is staggering if you want to make something bit more complex. For example I was porting level generator from unity tutorial too c2, and it needed many more events, and in the end didn't work fully right ( cause it wasn't detecting the edges of arrays for some reason, so some parts of map would be going beyond them ). Anyway, making things simpler to use is always a good direction.