megatronx's Recent Forum Activity

  • Yo,

    Since I set prices in British Pounds and due to pound falling drastically, for those who buy n $ an possibly in Euros, I'm letting you know that you can snatch my tunes bit cheaper, or even more if you check out my bundles!

  • Arima Hope you get well mate!

  • Is it going to be ok man? Are your hands going to recover?

    It would be nice to see in C3 a more complex sine behavior, something like this: https://www.autodeskresearch.com/projects/skuid

    Would help a lot for creating animations <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Yeah. Did you try using LiteTween plugin?

    re c3, it would be actually really good if c3 engine would be rewritten in a faster web language, like c. I think capx would still be backwards compatible, maybe outside 3rd party plugins, but you'd load project in to c3, it would got converted and you'd just export.

  • why would you do that?

    example - you have these 3 sprites - walls, enemies, player. you have 10 instances of walls, 5 of enemies, 1 of player.

    why would you pick each of these instances (including walls) which have var boo ? why would wall even need to be picked ? (in example where you want to check all enemies and yourself)

    best would be to use family if you really want all instances, but that family will contain every sprite. it seems wrong whatever you are doing

    On Object B tween ended I need to compare if a string created from several "keys" sent out from several Object's A and received by By object C match required "Key" of Object C. If not, all objects B got to return to their original position via tween, Objects A and Object C got to reset their state. So I need to pick all Objects A within a group, set trough group variable and change their boos and their variables. Basically a switch puzzles that differ depending on their variables. Sometime spuzzle is: switch in correct order, other time, press those leave others, and yet another time it press all, or add item.

  • Yes, I want to go trough all instances and then pick those with Boo = 1 and then if boo = 1 pick objects B by objects A variable. So I got to do Pick All then for each and then do IF. I'l try that.

  • Hi,

    Having a bit of a problem with my event's and I'm not sure if picking instance of object A and picking Instance of Object B in same events condition works or not? So how many different instances of different objects I can pick in single condition?

    Also is this valuable as trigger, cause it doesn't seam to work for all Objects A, only for the one that got triggered:

    -Object A on trigger

    -- Object A Boo1 = 1, for each Object A, Object A Boo1 = 1, Pick Object B by Object A. Variable

    Thanks

  • QuaziGNRLnose Heya, Hows the progress on the plugin mate?

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    Are C2 Plugins still gonna work in C3 is something i'd be interested in as well...

    They should, at least the more recent ones, since it is going to be using same engine just different ide.

  • Make a nested x & y loop.

    Compare to the expression.

    TileAt(x, y)

    Return the tile ID at a position in the tilemap. Note the position is given in tiles, not layout co-ordinates. If the tile at the given position is empty (has been erased), the expression returns -1.

    Awesome, thanks

  • >

    > > some random thing i was occupied lately with <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> long way to finish it though <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    > >

    > > https://drive.google.com/open?id=0B0lqV ... Dd6Z2tkUUE

    > >

    >

    > Cool! is this using the Q3D plugin or is it sprites?

    >

    Q3D but was an early test road was unaligned ... i have it almost ready got a pretty close clone of audiosurf as much as i could get

    since the c2 audio plugin doesnt have the most 2 important calls from the node audio api which is

    getFloatTimeDomainData (Float32Array array);

    getByteTimeDomainData (Uint8Array array);

    attribute unsigned long fftSize;

    readonly attribute unsigned long frequencyBinCount;

    attribute float minDecibels;

    attribute float maxDecibels;

    attribute float smoothingTimeConstant;

    so its like working with half a measure ... but yea Q3D

    Edited:

    Last news ... managed to work around the missing min max decibels and the bytetimedomaindata requirements.... the development continues <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    soon will get a demo working merging this road assembly with this smooth road procedural generation

    then its a matter of adding a importing mp3 and converting in ogg inside the game so any song can be played by users choice ......

    Very cool!

    What are those calls for?

  • Hello,

    Is it possible to loop for each specific tile from tileset, ie tile no9 etc? Thx

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megatronx

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