Well like maybe most of the users here, I also use Photoshop to create sprites and other graphical materials for the game though I consider myself to be still a newbie.
So I;ve got a question concerning making the sprites. I am trying to make the sprite look smooth(vector-like) however i see a problem that might arise from the anti aliasing of the outside line of the sprite and I know that in COnstruct I might get same weird whith gray surrounding the sprite.
So what's the most efficient way of doing this? I could use hard line in PS and maybe use the smooth plugin(but how would that affect the game's performance if I would have sprites moving around with all the construct effect applied to them.)
I could also think of making the sprite size in PS twice the size i itend it to be then put it on consturct then just decrease the sprite object with that sprite texture. I believe it smoothens it but still I'm not sure how it is compared to the effect plugin performance-wise.
Hmm, what do you guys think?
I'm not sure wheter i got your question right. But if i did i would first drow the outlines of the sprite in the size you want to display it in game or bigger, than i would export it as JPG (or bmp, whatever), import to Inkscape, used TRACK BITMAP feature, corect the new created vector gfx if nessecery, set the size you want it to be in your game, export is as png, import to PS, and coloured it. You will get perfectly smooth looking spite. If you want it to be perfectly coloured as well, you could fill it with colours within Inkscape. Thats the fastest and best way i can think of.