QuaziGNRLnose's Recent Forum Activity

  • files on dropbox aren't tied to your hd, they shouldn't have been corrupted/lost if your drive failed.

  • i don't like using timedelta, it messes with my need for perfectionism.

  • I usually think of what i want the game to play like in a very very vague sense, then from whatever idea i had, i'd usually have visualized some vague ideas of what it looks like (it's impossible to imagine a game without some sort of graphics associated with it in your head, i doubt anyone visualizes an idea with mock-up square graphics). I build on that initial idea and slowly add to it, refine it, etc. till i'm happy with the result, which is usually never.

  • im not sure if you'd be able to set up a fast implementation, because if im not wrong you'd need to copy it to a canvas, copy the canvas image with the image manipulator, and then get pixel colour using the image manipulator, just to get one pixel colour. im pretty sure most AR software posterizes the feed to deal with a smaller colour space to run calculations on, and most of the work is done by the gpu, but with construct the loop would be really slow is what im guessing.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • pyteo that is just gorgeous.

  • key word is "free edition" in my post, if im right game maker's free edition doesn't have any of the 3d stuff. MMf2's 3d options are there, but when i used them they were extremely laggy and buggy, maybe its changed since they got hardware acceleration.

    kay thanks for the post DravenX. Sorry tom.

    first time i ever used the word troll against someone on the forum. do i have to remind you of what you did on your first account? something to do with insulting everyone in a different language and spamming the forums to start flame wars? nah sorry.

    What i meant with the 3D was to compare what can be done with code alone. I didn't say it was the best option, because unity is obviously there, its not even an argument. what i am saying is, since thumbs is created entirely with sprite objects and events (its pre-3dobject plugin, and has no "3d box"s), it shows just how far you can go with the basic object included with construct, and how fast the code can still execute, you can literally program anything if you put your mind to it, and it's a lot simpler imo in construct than anywhere else, while still being the fastest. Construct has the fastest engine of any program, and the strongest event editor as well is what it shows. Dravenx makes it seem like theres no construct games or projects out that show this when theres quite a few.

  • its the invisible colour, makes importing graphics easier, i didn't even notice in my 2 years of construct use

  • [quote:3avslg7t]Um, yes it does?

    How did you come to that conclusion?.A demo only shows about 10% of what an app can do.Create a full game with all the bells and whistles then you can say that particular app is the best.

    But a large number of them show 100% of what an app can do in a quick and readable format on top of that. A small complicated game can show just how much better a program is.

    not to gloat, but i doubt multimedia fusion, or game maker free edition could make any game coming close to Thumbs, and running a game of its computational and graphical complexity without a hitch. game maker doesn't even have useful event engine, it has a clunky pseudo script your practically forced to use. were not here to bash, and if i see a great gamemaker or mmf2 or even klick and play game, i wont ever hate on it. hydorah and spelunky are great, noitu love 2 is great etc. imagine what those developers could of done with construct. the iconoclasts shows exactly that with konjak. the tool really matters to the DEVELOPER, not at how people perceive the finished product. I don't see why someone using game making tools, wouldn't want to see how much better in so many respects a FREE program is compared to their pay-2-use, and ontop of that a free program which grants them 100% ownership over the finished product.

    when i first saw construct i honestly thought it was a scam that would give me a virus, because it looked too good to be true. i'd been using software from powerpoint to click team products and game maker up to that point. Anyways, i don't even want to argue with the biggest troll on this forum, you never make any valid points. peace on you.

  • the you should use construct argument is kinda valid, it's a great program and i dropped MMF2 and game maker for it, because it's worlds above, spreading the word doesn't make you an elitist at all. Considering construct is free, i don't see how it could be elitist, it's not like you have to be privileged to use it, and in fact, out of all the 2d game making programs its the only fully featured free one, that doesn't try to make you credit it in anyway.

    The community here is one of the best around, nobody will get angry unless you're genuinely being stubborn and a troll, all polite posts are answered politely. i don't think I've ever even seen a post go by with no replies.

  • thumbs did it, it runs reasonably well at its poly count.

  • this isn't an advertisement board.

  • construct is the free open-source game creator

    construct 2 is not.

QuaziGNRLnose's avatar

QuaziGNRLnose

Member since 2 Aug, 2008

Twitter
QuaziGNRLnose has 5 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies