QuaziGNRLnose's Recent Forum Activity

  • thats hardly a good solution

  • i counteracted the effects of the projection matrix with x,y,width,height, but that causes problems because it's not at all a perfect and needs to be tweaked like crazy in order to work properly. the ability to control the amplitude of the projection matrix's effects on z-elevations would be great.

  • and they kept telling me Construct can't do 3D ;[ > having made a completely 3d game (with cameras and animation) i can tell you, its impossible unless you know EXACTLY what you're doing, its not at all intuitive like 2D programming.

  • dead eye beat me to it aswell. id also say the ORIGINAL DOS prince of persia games, those have great realistic platforming, probably the best youll find.

  • <img src="http://dl.dropbox.com/u/1010927/isoengine.png">

    we need.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • doesnt look like much, but i got some perfect iso sorting with intersections working using a super hack on z elevation (still a few kinks displaying but its OK and i think it can be fixed)

    <img src="http://dl.dropbox.com/u/1010927/supersorting.png">

  • because it just doesn't work well simply for iso sorting unless you make it super complex, and even then you're limited. turning off the projection matrix and faking it works way better in my case, and with events to counteract all the projection like i finally managed it looks flawless, it would be so much simpler to just turn it off.

  • im currently working on an iso game and i'd like to use the zbuffer in order to help with 3d sorting, only problem is that i can only do this by playing with an objects Z elevation, which will also have scaling effects on the object due to the perspective transformations the 3d zelevation in construct causes. i know its late for a feature request, but i would really appreciate it if someone who can play around with the source could create an option to turn off scaling effects, so that zelevation wont distort images/graphics etc, only change their level in the zbuffer for sorting purposes.

    i've tried using small z values and playing with everything but its ultimately futile, i can't really fight the projection perfectly, and its not the most elegant of solutions.

  • a game about learning about concrete lol

  • nice to see you working on c0.x rojo!

  • <img src="http://mindthis.ca/wordpress/wp-content/uploads/2010/10/unemployed.jpg">

  • derp i need to try this

QuaziGNRLnose's avatar

QuaziGNRLnose

Member since 2 Aug, 2008

Twitter
QuaziGNRLnose has 5 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies