QuaziGNRLnose's Recent Forum Activity

  • [quote:30dzrpww]opinion on colour?

    the orange one is more original, we see too much brown and black these days, depends on the style you want your game to be tho? and the glowing face on the orange one should be black shouldnt it?

  • thats why i posted an exe

    be warned that rigging it is a bit complicated, and its not the greatest thing to use for legs because of this (see how complicated my walker was?) but it is great for arms since they can hold a gun in a realistic way, not sure about how it would work with samus tho? since her second arm segment is a gun.

    anyways watch this thread tonight, ill be posting it around that time

  • ill post it when its a lil neater, thats the reason for the exe XD

    didnt want to get bashed by someone for my messy code like i always do

    itll be usefull when its easy to read.

  • if you use an array, or ini, i see no reason how this would be impossible

  • what do you tell someone who performs circumcisions when its time to pay up at the restaurant and you dont like the waiter?

    <img src="http://i185.photobucket.com/albums/x271/Cruji/WEEGEE.jpg">

    (sneaky edit by davioware )

    keep the tip!

  • this is my new character animation system for blobber, im completley redoing the engine, cause lets face it, the old one was a steaming pile of impossible to understand sh*t.

    everything is drag and drop

    right click rotates guns, 1,2 and 3 changes the hand's animation

    i think thats it

    here you go

    http://willhostforfood.com/?Action=down ... leid=56689

    plz download and comment!!!

    thnx you

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  • did you add a behaviour to the light, because adding behaviours sometimes causese a crash.

  • i can only imagine.

    didnt you save incremental backups? just revert, if you didnt thats a very bad practice, remember construct isnt bug free yet.

  • 3d mesh should be implemented in post 1.0 builds.

    just imagine david's wolfenstein engine with 3d elements, or 2d games using 3d elements like some XBLA games.

    3d mesh support would be extremely useful, and just because things are being shown with 3d meshes doesnt mean they arent in a 2d gamefield. a 3d one can also be achieved as well tho.

    we are using direct X, and HWA so 3d support can be implemented. i even believe mmf2 has extensions capable of meshes.

    mode 7 effects would also be a nice addition, since its near impossible to do yourself without scanline control(hey, i had trouble trying to do it :'()

  • you can give a sprite negative dimensions in order to flip/mirror a sprite manually.

    simply make its width or height a negative value.

    negative widths will mirror a sprite

    negative heights will flip it

  • id help but i have no idea about anything from star ocean, ive never played. plus that pic was too funny to not post.

    maybe you could explain in a better way what you want?

    hash table is probably something u would want to use?

    you could create a value called wtv the achievement is, and give its value the number it came in order of so the first achivement called ACH1 would have a value of 1 if you got it first?

  • I did!

    layer effects are also a hidden type feature, i found them by fluke!

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QuaziGNRLnose

Member since 2 Aug, 2008

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