manontherun's Recent Forum Activity

  • I guess the issues he's having is you can only check for collision once a tick and the behavior is still moving between that time, so you never get 100% perfect calculations that way. I guess he needs 100% accuracy for some reason. I would suggest using event sheet movement, but I'm assuming the reason is the pixel offset randomly? I did not know that - not that there would be any chance of my none CPU-like brain to notice such a thing at runtime. But could explain some wierdness I may or may not have experienced in the past with overlapping but strugged off.

  • As for professional fighting games and such... those are usually played with arcade sticks or, at the very least, gamepads, so you can't ever press both left and right at the same time anyway.

    I have to agree that pressing 2 keys at once would cancel each other out; it's perhaps a remedy of translating a joystick into keys. If you were to yank the stick both ways it'd end up in the center.

    dungeon fighter proves this is false. in this game (a professional mmo beat em up, televised live in korean tournies) they use the keyboard (you can find vids on youtube). and for obvious reasons that i had previously stated (well atleast i thought it was obvious since ive actually played these types of games b4) when you press two opposite direction keys, the last key is the direction you move in. it has nothing to do with joysticks or w/e, its about proper coding for a fighter. you cant be lazy and allow silly stuff like character stopping momentum when pressing a key by accident. that might be acceptable in other genres but not fighters.

    i made a complicated fix for this, but i dont know if its still there. i might still have the caps for users. however the events were setup to account 4 everything i could think of with key presses so it was around 40 events. it was mostly just repeating 10 events for each direction. but for a more recent prototype i just put the directions in a variable and work from there. when its in one variable i can control directions like a state. which made more sense sense direction keypresses in a game are like a state anyway.

  • i thread making thread 4 exactly what you discribed. however....well someone else has to do it.

  • for those that want this program http://www.shoran.de/prod_klebor.html

  • did you guys already change your minds about using unicode for construct 2?

    site i linked to already gave discription (a full review) so i dont quite understand.... anyway, i edited op hope that helps...

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  • http://homepage.ntlworld.com/pesala/Hom ... elmap.html

    100000

    character

    univiewer

    edit - for "descriptiveness"

    get it http://www.babelstone.co.uk/Software/BabelMap.html

    heres review http://homepage.ntlworld.com/pesala/Hom ... elmap.html

    why use? its a useful tool.......? get familiar with unicode? get the unicode from the language you want? possibly use to make plugin? and (construct supports unicode (as a spritefont) as workaround if you capture image or do them yourself (possible because you now have reference to them in each target language in order)? ...in a tiny portable pg (has more functunality than that but for starters...)

    there is a unicode wordpad sister program http://www.babelstone.co.uk/Software/BabelPad.html if you want to use that.

  • opengl could be added by anyone. the problem is they dont have enough devs and need to use time on tuning things that are already there or small enhancements. adding another renderer at this point would be like adding another 2 years or w/e they have been making this free not-so-appreciated program.

  • if that plugin was implemented, this place would get flooded.

  • then u might want to read up about "pure object oriented" programming languages, which this is made from. basically everything in the video is an object that can be modified/updated dynamically (theres no compiling), this could means while you play your mmorpg you can look at forum boards inside the world and make your character post a replay, or create a new world and jump inside of it on the fly,..stuff like that. and theres always drawing your game and then playing at the same time. check this video

  • http://www.opencroquet.org/

    yeah watch the video.

  • [quote:2uubvdu7]"for anyone curious (if indeed there is anyone)"

    ndeed!

    some of you advanced users may be able to do some beautiful stuff with this. will be nice to see.

  • [quote:1e3ku94p]ok im a dev and here are the rules

    [quote:1e3ku94p]dont post reply after 2 months

    [quote:1e3ku94p]dont post in resolved

    well there we have it. btw that was a sum of pm i got for this blunder. i just feel sorry 4 the new users that vanish because they get ignored.

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manontherun

Member since 9 Jun, 2008

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