manontherun's Recent Forum Activity

  • uninstalled vc05/08 a while ago. would other programs be ok.

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  • he got ignored and i think he needed some help. age doesn't matter if the program hasnt changed much in that time and the user might still need your help. this is about helping. few months isn't really that old to me but i get what you mean. tho theres some posts from 10+ months ago that are still relevent would be nice if there were answered. anyway i dont want to be distraction because its opposite effect of the reason i posted

  • actually last time i had to search for something it went into 30+ pages. thats happened more than once and many are actually not solved btw. some questions come up repeatedly because of hard to find solutions. you are right tho.

  • [quote:23z26szy]"I might be able to check if two of the same sprites are on the same x/y and have the same angle and perform an action on one"

    use 2 families to separate both spites in own sol.

    [quote:23z26szy]"Is there any way to tell if an object is obscured?"

    store width and height of object in pv, use a temp to loop thru each pixel to check if its obscured. or you can look at my cap here the example uses while loop so if your objects aren't too huge its ok.

    or periodically you can create temp copy sprite that starts in the center and expands until its the original sprites size (as long as its overlapping both original and another sprite, otherwise its destroyed) and when it reaches original size, destroy them both.. because its completely covered.

    with that last example. you should have a 1 px sprite in a contrainer with your "overlapperer" and always have the 1 px sprite move in another direction 1 px away from the overlapperer each time it overlaps the overlapperer. the overlapperer expands its width/height to w/e direction the 1 px sprite moves. if it expands and doesn't overlap them all (original sprite, another sprite and 1px), its destroyed.... i can come back with pics if you didnt get that.

    the last method may be faster than per pixel but its not perfect. per pixel would seem better if its not going to trigger often.

    overlapperer

  • it would be good to post a cap when you have many questions. screenshots are good as well. its hard to tell exactly why you are havin a problem without a cap.

  • im unable to look at your cap, and you may not have this issue any longer, but if the platform behavior is buggy, your last solution seems like a decent option and shouldnt take long. it shouldnt cause any problems as long as you set your events right and use a proper disabling method for each state, like when falling.

  • hi, and welcome. that sounds like a bug. did you report or check if its been reported to the bug tracker? i

  • do you have a cap? this sounds like something that should be easy with variables. you should be able to view images (sprites) easy.

  • bumped because its been [solved]. for better search.

    "center view on me" objects game window.

  • use of sub animations and/or groups to disable states might be useful to you.

  • interesting thread. this might need to be investigated.

  • bumped because its been [solved] and is needed. for a search

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manontherun

Member since 9 Jun, 2008

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