unfortunately, it JUMPS immediately to the last frame, it does not stick on the first. And what I'm trying to do works perfectly with JUMP, yet seems to be clearly broken with FALL. (even though its the same exact animation set up and "code"
Also, If you run the cap after the change you suggested, you will see that it is still broken... notice that when the player falls, the fall animation playes ONLY the 3rd frame. (presumibly because the animation is set to "loop to" frame 3. HOWEVER, just as with the properly working jumping animation, it SHOULD play the first two frames of fall first, then loop on the third frame.
Why does it behave properly with jump, but not fall?