hey monkey
I haven't worked much with platform behavior
or animations, so there may be a better answer or a simpler solution
but what I came up with is that the jumping animation is told to stop after it gets to 3
when you change the animation to falling, it is still stopped
so you need to instruct the animation to play
also, set this event to "trigger once while true" (under system)
this will keep it from looping the "play animation" command which would start your animation over and over, and make it look like it was stuck on the first frame:
<img src="http://files.getdropbox.com/u/1013446/New%20folder%20%282%29/Capture7.PNG">
edit :
the screenshot method I showed here works, but
I messed around some more
and maybe I just don't get it, but having loop on doesn't seem to cancel out the repeat to number